Encountered on when after successfully building for Samsung Galaxy s4 with .net 4.6, Mono (not il2cpp)
Search "Unity" (450 hits in 1 file)
C:\Users\igora\Desktop\Vigor Build testing 3B occlusion sept 18\logcat2.txt (450 hits)
Line 2759: I/Unity (16458): onResume
Line 2807: D/Unity (16458): SetWindow 0 0xaee49408
Line 2809: D/Unity (16458): SetWindow 0 0xaee49408
Line 2831: I/Unity (16458): windowFocusChanged: true
Line 2843: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +646ms
Line 2845: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{20f78228 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t544} time:358652740
Line 2851: D/Unity (16458): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
Line 2865: I/Unity (16458): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
Line 2867: I/Unity (16458): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
Line 2869: I/Unity (16458): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 35259c12-9f65-42e6-9c90-9800ee07c829
Line 2871: D/Unity (16458): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
Line 2873: D/Unity (16458): [EGL] Attaching window :0xaee49408
Line 2875: D/Unity (16458): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
Line 2877: D/Unity (16458): Mono config path = 'assets/bin/Data/Managed/etc'
Line 2879: D/Unity (16458): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
Line 2881: D/Unity (16458): PlayerConnection initialized network socket : 0.0.0.0 55177
Line 2883: D/Unity (16458): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 2883: D/Unity (16458): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 2889: D/Unity (16458): Multi-casting "[IP] 192.168.1.67 [Port] 55177 [Flags] 3 [Guid] 3700807590 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
Line 2891: D/Unity (16458): Waiting for connection from host on [0.0.0.0:55177]...
Line 2899: D/Unity (16458): PlayerConnection accepted from [192.168.1.68] handle:0x2e
Line 2907: D/Unity (16458): Started listening to [0.0.0.0:55177]
Line 2909: D/Unity (16458): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56590
Line 2931: D/Unity (16458): InitializeScriptEngine OK (b3732e40)
Line 2933: D/Unity (16458): PlayerConnection already initialized - listening to [0.0.0.0:55177]
Line 2935: D/Unity (16458): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
Line 2937: E/Unity (16458): Unable to find AudioPluginMsHRTF
Line 2939: D/Unity (16458): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
Line 2941: E/Unity (16458): Unable to find AudioPluginOculusSpatializer
Line 2943: D/Unity (16458): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
Line 2945: E/Unity (16458): Unable to find libAudioPluginOculusSpatializer
Line 2947: D/Unity (16458): PlayerInitEngineNoGraphics OK
Line 2949: D/Unity (16458): AndroidGraphics::Startup window = 0xaee49408
Line 2951: D/Unity (16458): [EGL] Attaching window :0xaee49408
Line 2953: D/Unity (16458): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
Line 2955: E/Unity (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 2957: D/Unity (16458): [EGL] Request: ES 3.1 RGB0 000 0/0
Line 2959: E/Unity (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 2961: D/Unity (16458): [EGL] Request: ES 3.0 RGB0 000 0/0
Line 2963: E/Unity (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 2965: D/Unity (16458): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 2967: D/Unity (16458): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 2969: D/Unity (16458): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
Line 2971: E/Unity (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 2973: D/Unity (16458): [EGL] Request: ES 3.1 RGB0 000 0/0
Line 2975: E/Unity (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 2977: D/Unity (16458): [EGL] Request: ES 3.0 RGB0 000 0/0
Line 2979: E/Unity (16458): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 2981: D/Unity (16458): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 2983: D/Unity (16458): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 2985: D/Unity (16458): [EGL] Request: ES 2.0 RGBA32 8888 0/0
Line 2987: D/Unity (16458): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
Line 2995: D/Unity (16458): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
Line 3005: D/Unity (16458): Renderer: PowerVR SGX 544MP
Line 3007: D/Unity (16458): Vendor: Imagination Technologies
Line 3009: D/Unity (16458): Version: OpenGL ES 2.0 build 1.10@2359475
Line 3011: D/Unity (16458): GLES: 2
Line 3013: D/Unity (16458): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
Line 3017: D/Unity (16458): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1348394688
Line 3019: D/Unity (16458): [EGL] Attaching window :0xaee49408
Line 3021: D/Unity (16458): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
Line 3023: D/Unity (16458): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
Line 3025: D/Unity (16458): [EGL] Attaching window :0xaee49408
Line 3027: D/Unity (16458): Initialize engine version: 2017.1.0f3 (472613c02cf7)
Line 3069: D/Unity (16458): AudioManager: Selecting AudioTrack output...
Line 3089: D/Unity (16458): Begin MonoManager ReloadAssembly
Line 3133: D/Unity (16458): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 3133: D/Unity (16458): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 3133: D/Unity (16458): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 3135: D/Unity (16458): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
Line 3139: F/libc (16458): Fatal signal 6 (SIGABRT), code -6 in tid 16474 (UnityMain)
Line 3175: I/DEBUG ( 2568): pid: 16458, tid: 16474, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 3375: E/audit ( 4037): type=1701 msg=audit(1505714188.154:259): auid=4294967295 uid=10255 gid=10255 ses=4294967295 subj=u:r:untrusted_app:s0 pid=16474 comm="UnityMain" reason="memory violation" sig=6
Line 3401: D/CrashAnrDetector( 3168): pid: 16458, tid: 16474, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 4457: I/Unity (16591): onResume
Line 4505: D/Unity (16591): SetWindow 0 0xaee49408
Line 4507: D/Unity (16591): SetWindow 0 0xaee49408
Line 4527: I/Unity (16591): windowFocusChanged: true
Line 4535: D/Unity (16591): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
Line 4541: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +755ms
Line 4543: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{368af185 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t545} time:358770106
Line 4561: I/Unity (16591): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
Line 4563: I/Unity (16591): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
Line 4565: I/Unity (16591): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 35259c12-9f65-42e6-9c90-9800ee07c829
Line 4567: D/Unity (16591): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
Line 4569: D/Unity (16591): [EGL] Attaching window :0xaee49408
Line 4571: D/Unity (16591): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
Line 4573: D/Unity (16591): Mono config path = 'assets/bin/Data/Managed/etc'
Line 4575: D/Unity (16591): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
Line 4577: D/Unity (16591): PlayerConnection initialized network socket : 0.0.0.0 55503
Line 4579: D/Unity (16591): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 4579: D/Unity (16591): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 4581: D/Unity (16591): Multi-casting "[IP] 192.168.1.67 [Port] 55503 [Flags] 3 [Guid] 753301672 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
Line 4583: D/Unity (16591): Waiting for connection from host on [0.0.0.0:55503]...
Line 4777: I/Unity (16591): onPause
Line 7655: I/Unity (16826): onResume
Line 7705: D/Unity (16826): SetWindow 0 0xaee49408
Line 7707: D/Unity (16826): SetWindow 0 0xaee49408
Line 7729: I/Unity (16826): windowFocusChanged: true
Line 7741: D/Unity (16826): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
Line 7745: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +684ms (total +2m35s489ms)
Line 7747: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{23ea5099 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t549} time:358932699
Line 7767: I/Unity (16826): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
Line 7769: I/Unity (16826): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
Line 7771: I/Unity (16826): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build a16926ee-0af5-4adf-8fd0-3e1a4c102687
Line 7773: D/Unity (16826): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
Line 7775: D/Unity (16826): [EGL] Attaching window :0xaee49408
Line 7777: D/Unity (16826): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
Line 7779: D/Unity (16826): Mono config path = 'assets/bin/Data/Managed/etc'
Line 7781: D/Unity (16826): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
Line 7783: D/Unity (16826): PlayerConnection initialized network socket : 0.0.0.0 55227
Line 7785: D/Unity (16826): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 7785: D/Unity (16826): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 7787: D/Unity (16826): Multi-casting "[IP] 192.168.1.67 [Port] 55227 [Flags] 3 [Guid] 2845757005 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
Line 7789: D/Unity (16826): Waiting for connection from host on [0.0.0.0:55227]...
Line 7827: D/Unity (16826): PlayerConnection accepted from [192.168.1.68] handle:0x2e
Line 7829: D/Unity (16826): Started listening to [0.0.0.0:55227]
Line 7831: D/Unity (16826): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56005
Line 7839: D/Unity (16826): InitializeScriptEngine OK (b3732e40)
Line 7841: D/Unity (16826): PlayerConnection already initialized - listening to [0.0.0.0:55227]
Line 7843: D/Unity (16826): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
Line 7845: E/Unity (16826): Unable to find AudioPluginMsHRTF
Line 7847: D/Unity (16826): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
Line 7849: E/Unity (16826): Unable to find AudioPluginOculusSpatializer
Line 7851: D/Unity (16826): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
Line 7853: E/Unity (16826): Unable to find libAudioPluginOculusSpatializer
Line 7855: D/Unity (16826): PlayerInitEngineNoGraphics OK
Line 7857: D/Unity (16826): AndroidGraphics::Startup window = 0xaee49408
Line 7859: D/Unity (16826): [EGL] Attaching window :0xaee49408
Line 7861: D/Unity (16826): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
Line 7863: E/Unity (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 7865: D/Unity (16826): [EGL] Request: ES 3.1 RGB0 000 0/0
Line 7867: E/Unity (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 7869: D/Unity (16826): [EGL] Request: ES 3.0 RGB0 000 0/0
Line 7871: E/Unity (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 7873: D/Unity (16826): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 7875: D/Unity (16826): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 7877: D/Unity (16826): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
Line 7879: E/Unity (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 7881: D/Unity (16826): [EGL] Request: ES 3.1 RGB0 000 0/0
Line 7883: E/Unity (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 7885: D/Unity (16826): [EGL] Request: ES 3.0 RGB0 000 0/0
Line 7887: E/Unity (16826): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 7889: D/Unity (16826): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 7891: D/Unity (16826): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 7893: D/Unity (16826): [EGL] Request: ES 2.0 RGBA32 8888 0/0
Line 7895: D/Unity (16826): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
Line 7923: D/Unity (16826): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
Line 7933: D/Unity (16826): Renderer: PowerVR SGX 544MP
Line 7935: D/Unity (16826): Vendor: Imagination Technologies
Line 7937: D/Unity (16826): Version: OpenGL ES 2.0 build 1.10@2359475
Line 7939: D/Unity (16826): GLES: 2
Line 7941: D/Unity (16826): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
Line 7945: D/Unity (16826): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1348394688
Line 7947: D/Unity (16826): [EGL] Attaching window :0xaee49408
Line 7969: D/Unity (16826): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
Line 7985: D/Unity (16826): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
Line 7987: D/Unity (16826): [EGL] Attaching window :0xaee49408
Line 7989: D/Unity (16826): Initialize engine version: 2017.1.0f3 (472613c02cf7)
Line 7991: D/Unity (16826): AudioManager: Selecting AudioTrack output...
Line 8019: D/Unity (16826): Begin MonoManager ReloadAssembly
Line 8055: D/Unity (16826): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 8055: D/Unity (16826): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 8055: D/Unity (16826): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 8057: D/Unity (16826): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
Line 8061: F/libc (16826): Fatal signal 6 (SIGABRT), code -6 in tid 16844 (UnityMain)
Line 8077: I/DEBUG ( 2568): pid: 16826, tid: 16844, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 8257: E/audit ( 4037): type=1701 msg=audit(1505714468.094:260): auid=4294967295 uid=10256 gid=10256 ses=4294967295 subj=u:r:untrusted_app:s0 pid=16844 comm="UnityMain" reason="memory violation" sig=6
Line 8301: D/CrashAnrDetector( 3168): pid: 16826, tid: 16844, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 8801: I/Unity (16904): onResume
Line 8851: D/Unity (16904): SetWindow 0 0xaee49408
Line 8853: D/Unity (16904): SetWindow 0 0xaee49408
Line 8873: I/Unity (16904): windowFocusChanged: true
Line 8885: D/Unity (16904): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
Line 8887: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +641ms
Line 8889: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{2dd58d96 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t550} time:358943742
Line 8921: I/Unity (16904): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
Line 8923: I/Unity (16904): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
Line 8927: I/Unity (16904): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build a16926ee-0af5-4adf-8fd0-3e1a4c102687
Line 8941: D/Unity (16904): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
Line 8943: D/Unity (16904): [EGL] Attaching window :0xaee49408
Line 8945: D/Unity (16904): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
Line 8947: D/Unity (16904): Mono config path = 'assets/bin/Data/Managed/etc'
Line 8953: D/Unity (16904): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
Line 8957: D/Unity (16904): PlayerConnection initialized network socket : 0.0.0.0 55033
Line 8959: D/Unity (16904): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 8959: D/Unity (16904): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 8967: D/Unity (16904): Multi-casting "[IP] 192.168.1.67 [Port] 55033 [Flags] 3 [Guid] 2423862833 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
Line 8969: D/Unity (16904): Waiting for connection from host on [0.0.0.0:55033]...
Line 8971: D/Unity (16904): PlayerConnection accepted from [192.168.1.68] handle:0x2e
Line 8973: D/Unity (16904): Started listening to [0.0.0.0:55033]
Line 8975: D/Unity (16904): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56833
Line 8977: D/Unity (16904): InitializeScriptEngine OK (a911ee40)
Line 8979: D/Unity (16904): PlayerConnection already initialized - listening to [0.0.0.0:55033]
Line 8981: D/Unity (16904): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
Line 8983: E/Unity (16904): Unable to find AudioPluginMsHRTF
Line 8985: D/Unity (16904): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
Line 8987: E/Unity (16904): Unable to find AudioPluginOculusSpatializer
Line 8989: D/Unity (16904): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
Line 8991: E/Unity (16904): Unable to find libAudioPluginOculusSpatializer
Line 8993: D/Unity (16904): PlayerInitEngineNoGraphics OK
Line 8995: D/Unity (16904): AndroidGraphics::Startup window = 0xaee49408
Line 8997: D/Unity (16904): [EGL] Attaching window :0xaee49408
Line 8999: D/Unity (16904): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
Line 9001: E/Unity (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 9003: D/Unity (16904): [EGL] Request: ES 3.1 RGB0 000 0/0
Line 9005: E/Unity (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 9007: D/Unity (16904): [EGL] Request: ES 3.0 RGB0 000 0/0
Line 9009: E/Unity (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 9011: D/Unity (16904): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 9013: D/Unity (16904): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 9015: D/Unity (16904): [EGL] Request: ES 3.1+AEP RGB0 000 0/0
Line 9017: E/Unity (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 9019: D/Unity (16904): [EGL] Request: ES 3.1 RGB0 000 0/0
Line 9021: E/Unity (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 9023: D/Unity (16904): [EGL] Request: ES 3.0 RGB0 000 0/0
Line 9025: E/Unity (16904): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
Line 9027: D/Unity (16904): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 9029: D/Unity (16904): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 9031: D/Unity (16904): [EGL] Request: ES 2.0 RGBA32 8888 0/0
Line 9033: D/Unity (16904): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
Line 9053: D/Unity (16904): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
Line 9105: D/Unity (16904): Renderer: PowerVR SGX 544MP
Line 9107: D/Unity (16904): Vendor: Imagination Technologies
Line 9109: D/Unity (16904): Version: OpenGL ES 2.0 build 1.10@2359475
Line 9111: D/Unity (16904): GLES: 2
Line 9113: D/Unity (16904): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
Line 9117: D/Unity (16904): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1348394688
Line 9119: D/Unity (16904): [EGL] Attaching window :0xaee49408
Line 9121: D/Unity (16904): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
Line 9123: D/Unity (16904): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
Line 9125: D/Unity (16904): [EGL] Attaching window :0xaee49408
Line 9127: D/Unity (16904): Initialize engine version: 2017.1.0f3 (472613c02cf7)
Line 9129: D/Unity (16904): AudioManager: Selecting AudioTrack output...
Line 9157: D/Unity (16904): Begin MonoManager ReloadAssembly
Line 9193: D/Unity (16904): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 9193: D/Unity (16904): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 9193: D/Unity (16904): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 9195: D/Unity (16904): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
Line 9199: F/libc (16904): Fatal signal 6 (SIGABRT), code -6 in tid 16925 (UnityMain)
Line 9215: I/DEBUG ( 2568): pid: 16904, tid: 16925, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 9329: E/audit ( 4037): type=1701 msg=audit(1505714478.994:261): auid=4294967295 uid=10256 gid=10256 ses=4294967295 subj=u:r:untrusted_app:s0 pid=16925 comm="UnityMain" reason="memory violation" sig=6
Line 9371: D/CrashAnrDetector( 3168): pid: 16904, tid: 16925, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 34557: I/ActivityManager( 3168): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity} from uid 10018 on display 0
Line 34599: I/ActivityManager( 3168): Start proc com.Whaleride.VigorGame1 for activity com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: pid=19046 uid=10257 gids={50257, 9997, 3003} abi=armeabi-v7a
Line 34671: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
Line 34819: I/Unity (19046): onResume
Line 34871: D/Unity (19046): SetWindow 0 0xaee49408
Line 34873: D/Unity (19046): SetWindow 0 0xaee49408
Line 34893: I/Unity (19046): windowFocusChanged: true
Line 34925: D/Unity (19046): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
Line 34929: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +701ms
Line 34931: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{2f5e32ce u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t555} time:360984907
Line 34955: I/Unity (19046): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
Line 34957: I/Unity (19046): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
Line 34959: I/Unity (19046): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 556d811a-29f4-4fc5-9a4b-1c79bd775fce
Line 34963: D/Unity (19046): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
Line 34965: D/Unity (19046): [EGL] Attaching window :0xaee49408
Line 34967: D/Unity (19046): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
Line 34969: D/Unity (19046): Mono config path = 'assets/bin/Data/Managed/etc'
Line 34971: D/Unity (19046): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
Line 34973: D/Unity (19046): PlayerConnection initialized network socket : 0.0.0.0 55331
Line 34975: D/Unity (19046): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 34975: D/Unity (19046): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 34977: D/Unity (19046): Multi-casting "[IP] 192.168.1.67 [Port] 55331 [Flags] 3 [Guid] 984789325 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
Line 34979: D/Unity (19046): Waiting for connection from host on [0.0.0.0:55331]...
Line 34989: D/Unity (19046): PlayerConnection accepted from [192.168.1.68] handle:0x2e
Line 35033: D/Unity (19046): Started listening to [0.0.0.0:55331]
Line 35035: D/Unity (19046): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56325
Line 35049: D/Unity (19046): InitializeScriptEngine OK (b3732e40)
Line 35051: D/Unity (19046): PlayerConnection already initialized - listening to [0.0.0.0:55331]
Line 35053: D/Unity (19046): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
Line 35055: E/Unity (19046): Unable to find AudioPluginMsHRTF
Line 35057: D/Unity (19046): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
Line 35059: E/Unity (19046): Unable to find AudioPluginOculusSpatializer
Line 35061: D/Unity (19046): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
Line 35063: E/Unity (19046): Unable to find libAudioPluginOculusSpatializer
Line 35065: D/Unity (19046): PlayerInitEngineNoGraphics OK
Line 35067: D/Unity (19046): AndroidGraphics::Startup window = 0xaee49408
Line 35069: D/Unity (19046): [EGL] Attaching window :0xaee49408
Line 35071: D/Unity (19046): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 35073: D/Unity (19046): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 35075: D/Unity (19046): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 35077: D/Unity (19046): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 35079: D/Unity (19046): [EGL] Request: ES 2.0 RGBA32 8888 0/0
Line 35081: D/Unity (19046): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
Line 35089: D/Unity (19046): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
Line 35099: D/Unity (19046): Renderer: PowerVR SGX 544MP
Line 35101: D/Unity (19046): Vendor: Imagination Technologies
Line 35103: D/Unity (19046): Version: OpenGL ES 2.0 build 1.10@2359475
Line 35105: D/Unity (19046): GLES: 2
Line 35107: D/Unity (19046): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
Line 35115: D/Unity (19046): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1348394688
Line 35117: D/Unity (19046): [EGL] Attaching window :0xaee49408
Line 35119: D/Unity (19046): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
Line 35121: D/Unity (19046): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
Line 35123: D/Unity (19046): [EGL] Attaching window :0xaee49408
Line 35125: D/Unity (19046): Initialize engine version: 2017.1.0f3 (472613c02cf7)
Line 35137: D/Unity (19046): AudioManager: Selecting AudioTrack output...
Line 35157: D/Unity (19046): Begin MonoManager ReloadAssembly
Line 35201: D/Unity (19046): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 35201: D/Unity (19046): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 35201: D/Unity (19046): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 35245: D/Unity (19046): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
Line 35249: F/libc (19046): Fatal signal 6 (SIGABRT), code -6 in tid 19069 (UnityMain)
Line 35259: I/DEBUG ( 2568): pid: 19046, tid: 19069, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 35389: E/audit ( 4037): type=1701 msg=audit(1505716520.484:262): auid=4294967295 uid=10257 gid=10257 ses=4294967295 subj=u:r:untrusted_app:s0 pid=19069 comm="UnityMain" reason="memory violation" sig=6
Line 35405: I/WindowState( 3168): WIN DEATH: Window{1912d8df u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
Line 35407: W/WindowManager( 3168): Force-removing child win Window{386ec56 u0 SurfaceView} from container Window{1912d8df u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
Line 35411: W/ActivityManager( 3168): Force removing ActivityRecord{2f5e32ce u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t555}: app died, no saved state
Line 35483: D/CrashAnrDetector( 3168): pid: 19046, tid: 19069, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 35541: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
Line 36021: I/ActivityManager( 3168): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity} from uid 10018 on display 0
Line 36063: I/ActivityManager( 3168): Start proc com.Whaleride.VigorGame1 for activity com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: pid=19127 uid=10257 gids={50257, 9997, 3003} abi=armeabi-v7a
Line 36141: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
Line 36283: I/Unity (19127): onResume
Line 36333: D/Unity (19127): SetWindow 0 0xaee49408
Line 36335: D/Unity (19127): SetWindow 0 0xaee49408
Line 36359: I/Unity (19127): windowFocusChanged: true
Line 36373: D/Unity (19127): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
Line 36375: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +687ms
Line 36377: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{33579d92 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t556} time:361001523
Line 36407: I/Unity (19127): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
Line 36409: I/Unity (19127): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
Line 36411: I/Unity (19127): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 556d811a-29f4-4fc5-9a4b-1c79bd775fce
Line 36415: D/Unity (19127): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
Line 36417: D/Unity (19127): [EGL] Attaching window :0xaee49408
Line 36419: D/Unity (19127): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
Line 36421: D/Unity (19127): Mono config path = 'assets/bin/Data/Managed/etc'
Line 36423: D/Unity (19127): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
Line 36425: D/Unity (19127): PlayerConnection initialized network socket : 0.0.0.0 55328
Line 36427: D/Unity (19127): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 36427: D/Unity (19127): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 36429: D/Unity (19127): Multi-casting "[IP] 192.168.1.67 [Port] 55328 [Flags] 3 [Guid] 1182751016 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
Line 36431: D/Unity (19127): Waiting for connection from host on [0.0.0.0:55328]...
Line 36433: D/Unity (19127): PlayerConnection accepted from [192.168.1.68] handle:0x2e
Line 36455: D/Unity (19127): Started listening to [0.0.0.0:55328]
Line 36457: D/Unity (19127): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56016
Line 36519: D/Unity (19127): InitializeScriptEngine OK (af808e40)
Line 36521: D/Unity (19127): PlayerConnection already initialized - listening to [0.0.0.0:55328]
Line 36523: D/Unity (19127): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
Line 36525: E/Unity (19127): Unable to find AudioPluginMsHRTF
Line 36527: D/Unity (19127): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
Line 36529: E/Unity (19127): Unable to find AudioPluginOculusSpatializer
Line 36531: D/Unity (19127): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
Line 36533: E/Unity (19127): Unable to find libAudioPluginOculusSpatializer
Line 36535: D/Unity (19127): PlayerInitEngineNoGraphics OK
Line 36537: D/Unity (19127): AndroidGraphics::Startup window = 0xaee49408
Line 36539: D/Unity (19127): [EGL] Attaching window :0xaee49408
Line 36541: D/Unity (19127): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 36543: D/Unity (19127): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 36545: D/Unity (19127): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 36547: D/Unity (19127): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 36549: D/Unity (19127): [EGL] Request: ES 2.0 RGBA32 8888 0/0
Line 36551: D/Unity (19127): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
Line 36559: D/Unity (19127): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
Line 36569: D/Unity (19127): Renderer: PowerVR SGX 544MP
Line 36571: D/Unity (19127): Vendor: Imagination Technologies
Line 36573: D/Unity (19127): Version: OpenGL ES 2.0 build 1.10@2359475
Line 36575: D/Unity (19127): GLES: 2
Line 36577: D/Unity (19127): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
Line 36585: D/Unity (19127): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1349443264
Line 36587: D/Unity (19127): [EGL] Attaching window :0xaee49408
Line 36589: D/Unity (19127): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
Line 36591: D/Unity (19127): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
Line 36593: D/Unity (19127): [EGL] Attaching window :0xaee49408
Line 36595: D/Unity (19127): Initialize engine version: 2017.1.0f3 (472613c02cf7)
Line 36617: D/Unity (19127): AudioManager: Selecting AudioTrack output...
Line 36661: D/Unity (19127): Begin MonoManager ReloadAssembly
Line 36707: D/Unity (19127): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 36707: D/Unity (19127): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 36707: D/Unity (19127): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 36723: D/Unity (19127): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
Line 36729: F/libc (19127): Fatal signal 6 (SIGABRT), code -6 in tid 19145 (UnityMain)
Line 36739: I/DEBUG ( 2568): pid: 19127, tid: 19145, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 36911: E/audit ( 4037): type=1701 msg=audit(1505716536.884:263): auid=4294967295 uid=10257 gid=10257 ses=4294967295 subj=u:r:untrusted_app:s0 pid=19145 comm="UnityMain" reason="memory violation" sig=6
Line 36941: W/ActivityManager( 3168): Force removing ActivityRecord{33579d92 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t556}: app died, no saved state
Line 36943: I/WindowState( 3168): WIN DEATH: Window{8b27224 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
Line 36947: W/WindowManager( 3168): Force-removing child win Window{329f49af u0 SurfaceView} from container Window{8b27224 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
Line 36977: D/CrashAnrDetector( 3168): pid: 19127, tid: 19145, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 37099: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
Line 41115: I/ActivityManager( 3168): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity} from uid 10018 on display 0
Line 41173: I/ActivityManager( 3168): Start proc com.Whaleride.VigorGame1 for activity com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: pid=19333 uid=10257 gids={50257, 9997, 3003} abi=armeabi-v7a
Line 41227: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException
Line 41395: I/Unity (19333): onResume
Line 41445: D/Unity (19333): SetWindow 0 0xaee49408
Line 41447: D/Unity (19333): SetWindow 0 0xaee49408
Line 41497: I/Unity (19333): windowFocusChanged: true
Line 41511: D/Unity (19333): [VFS] Mount /data/app/com.Whaleride.VigorGame1-1/base.apk
Line 41513: I/ActivityManager( 3168): Displayed com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity: +1s294ms
Line 41517: I/Timeline( 3168): Timeline: Activity_windows_visible id: ActivityRecord{e887c3a u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t557} time:361332549
Line 41535: I/Unity (19333): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1860mb
Line 41537: I/Unity (19333): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
Line 41543: I/Unity (19333): ApplicationInfo com.Whaleride.VigorGame1 version 1.0 build 556d811a-29f4-4fc5-9a4b-1c79bd775fce
Line 41551: D/Unity (19333): Failed to install Player data archive: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/data.unity3d!
Line 41553: D/Unity (19333): [EGL] Attaching window :0xaee49408
Line 41555: D/Unity (19333): Mono path[0] = '/data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed'
Line 41557: D/Unity (19333): Mono config path = 'assets/bin/Data/Managed/etc'
Line 41559: D/Unity (19333): PlayerConnection initialized from /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data (debug = 0)
Line 41561: D/Unity (19333): PlayerConnection initialized network socket : 0.0.0.0 55460
Line 41563: D/Unity (19333): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 41563: D/Unity (19333): PlayerConnection initialized unix socket : Unity-com.Whaleride.VigorGame1
Line 41565: D/Unity (19333): Multi-casting "[IP] 192.168.1.67 [Port] 55460 [Flags] 3 [Guid] 3975476744 [EditorId] 4229441541 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9500@192.168.1.67) [Debug] 1" to [225.0.0.222:54997]...
Line 41567: D/Unity (19333): Waiting for connection from host on [0.0.0.0:55460]...
Line 41743: D/Unity (19333): Timed out. Continuing without host connection.
Line 41745: D/Unity (19333): Started listening to [0.0.0.0:55460]
Line 41747: D/Unity (19333): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56744
Line 41749: D/Unity (19333): InitializeScriptEngine OK (aeac6e40)
Line 41751: D/Unity (19333): PlayerConnection already initialized - listening to [0.0.0.0:55460]
Line 41753: D/Unity (19333): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
Line 41755: E/Unity (19333): Unable to find AudioPluginMsHRTF
Line 41757: D/Unity (19333): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
Line 41759: E/Unity (19333): Unable to find AudioPluginOculusSpatializer
Line 41761: D/Unity (19333): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
Line 41763: E/Unity (19333): Unable to find libAudioPluginOculusSpatializer
Line 41765: D/Unity (19333): PlayerInitEngineNoGraphics OK
Line 41767: D/Unity (19333): AndroidGraphics::Startup window = 0xaee49408
Line 41769: D/Unity (19333): [EGL] Attaching window :0xaee49408
Line 41771: D/Unity (19333): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 41773: D/Unity (19333): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 41775: D/Unity (19333): [EGL] Request: ES 2.0 RGB0 000 0/0
Line 41777: D/Unity (19333): [EGL] Found: ID[27] ES 2.0 RGB16 565 0/0
Line 41779: D/Unity (19333): [EGL] Request: ES 2.0 RGBA32 8888 0/0
Line 41781: D/Unity (19333): [EGL] Found: ID[18] ES 2.0 RGBA32 8888 0/0 AFBT
Line 41789: D/Unity (19333): ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
Line 41799: D/Unity (19333): Renderer: PowerVR SGX 544MP
Line 41801: D/Unity (19333): Vendor: Imagination Technologies
Line 41803: D/Unity (19333): Version: OpenGL ES 2.0 build 1.10@2359475
Line 41805: D/Unity (19333): GLES: 2
Line 41807: D/Unity (19333): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
Line 41815: D/Unity (19333): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1348394688
Line 41817: D/Unity (19333): [EGL] Attaching window :0xaee49408
Line 41819: D/Unity (19333): Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
Line 41821: D/Unity (19333): Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
Line 41823: D/Unity (19333): [EGL] Attaching window :0xaee49408
Line 41825: D/Unity (19333): Initialize engine version: 2017.1.0f3 (472613c02cf7)
Line 41827: D/Unity (19333): AudioManager: Selecting AudioTrack output...
Line 41835: D/Unity (19333): Begin MonoManager ReloadAssembly
Line 41873: D/Unity (19333): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 41873: D/Unity (19333): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 41873: D/Unity (19333): Loading /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
Line 41891: D/Unity (19333): Platform assembly: /data/app/com.Whaleride.VigorGame1-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
Line 41895: F/libc (19333): Fatal signal 6 (SIGABRT), code -6 in tid 19352 (UnityMain)
Line 41913: I/DEBUG ( 2568): pid: 19333, tid: 19352, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 42041: E/audit ( 4037): type=1701 msg=audit(1505716872.539:264): auid=4294967295 uid=10257 gid=10257 ses=4294967295 subj=u:r:untrusted_app:s0 pid=19352 comm="UnityMain" reason="memory violation" sig=6
Line 42047: I/WindowState( 3168): WIN DEATH: Window{3114e08c u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
Line 42051: W/WindowManager( 3168): Force-removing child win Window{39df29b7 u0 SurfaceView} from container Window{3114e08c u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity}
Line 42059: W/ActivityManager( 3168): Force removing ActivityRecord{e887c3a u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity t557}: app died, no saved state
Line 42103: D/CrashAnrDetector( 3168): pid: 19333, tid: 19352, name: UnityMain >>> com.Whaleride.VigorGame1 <<<
Line 42183: E/WindowState( 3168): The process of this window already died: Window{ca8d2b6 u0 com.Whaleride.VigorGame1/com.unity3d.player.UnityPlayerActivity EXITING} : android.os.DeadObjectException