We have a high rate of crashes (10%) on our game app that we never managed to reproduce. It seems to be a very circumstancial crash, and i would like to be sure what the error means.
I thought it would be a prefab instancing related error but I’m not sure.
We are using : Unity 2022.3.34f1 with Entities 1.3.5.
The crash happens on a wide variety of devices (high end and low end) on Android.
Did anyone have an idea?
Thank you!
[lib_burst_generated.so] Unity.Entities.EntityComponentStore, Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.InstantiateEntitiesOne(Unity.Entities.EntityComponentStore*, Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null this, Unity.Entities.Entity, Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null srcEntity, Unity.Entities.Entity*, Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null outputEntities, System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 instanceCount, Unity.Entities.EntityComponentStore+InstantiateRemapChunk*, Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null remapChunks, System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 remapChunksCount, System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 removePrefab) → System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089_f4d2d0f24ba2d05a7455eb6ddfcd26ab from Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null