Unity 2020.1.17
Burst 1.4.3
Entities 0.16.0
So I have a shipped game and one user reported that the game crashes on transition from the main menu to the first game scene. There was only one such report.
Here is a crash logs:Dropbox - File Deleted - Simplify your life
Interesting lines are:
========== OUTPUTTING STACK TRACE ==================
0x00007FFBFD94E188 (lib_burst_generated) 87da691eaaceb903209cc243523f723a
0x00000174675B6F17 (Mono JIT Code) (wrapper managed-to-native) object:wrapper_native_00007FFBFD94E180 (Unity.Entities.EntityInChunk*&,int,intptr,intptr,Unity.Entities.EntityComponentStore/ComponentOperation,Unity.Entities.ComponentType&,intptr)
0x00000174A83F8EBC (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_EntityInChunk*&_int_intptr_intptr_EntityComponentStore/ComponentOperation_ComponentType&_intptr (Unity.Entities.EntityInChunk*&,int,intptr,intptr,Unity.Entities.EntityComponentStore/ComponentOperation,Unity.Entities.ComponentType&,intptr)
0x00000174A83F8DAF (Mono JIT Code) Unity.Entities.EntityComponentStore:_forward_mono_EntityBatchFromEntityChunkDataShared (Unity.Entities.EntityInChunk*&,int,Unity.Entities.EntityBatchInChunk*,int*,Unity.Entities.EntityComponentStore/ComponentOperation,Unity.Entities.ComponentType&,int*)
0x00000174A83F8C93 (Mono JIT Code) Unity.Entities.EntityComponentStore:EntityBatchFromEntityChunkDataShared (Unity.Entities.EntityInChunk*&,int,Unity.Entities.EntityBatchInChunk*,int*,Unity.Entities.EntityComponentStore/ComponentOperation,Unity.Entities.ComponentType&,int*)
0x00000174A83F849B (Mono JIT Code) Unity.Entities.EntityComponentStore:CreateEntityBatchList (Unity.Entities.EntityInChunk*,Unity.Collections.NativeArray`1<Unity.Entities.Entity>,Unity.Entities.EntityComponentStore/ComponentOperation,Unity.Entities.ComponentType,Unity.Collections.NativeList`1<Unity.Entities.EntityBatchInChunk>&)
0x00000174A83F8233 (Mono JIT Code) Unity.Entities.EntityComponentStore:CreateEntityBatchListForAddComponent (Unity.Collections.NativeArray`1<Unity.Entities.Entity>,Unity.Entities.ComponentType,Unity.Collections.NativeList`1<Unity.Entities.EntityBatchInChunk>&)
0x00000174A83F7F13 (Mono JIT Code) Unity.Entities.EntityManager:AddComponent (Unity.Collections.NativeArray`1<Unity.Entities.Entity>,Unity.Entities.ComponentType)
0x00000174A83F56AB (Mono JIT Code) Unity.Transforms.ParentSystem:UpdateChangeParents ()
0x00000174A83F40BB (Mono JIT Code) Unity.Transforms.ParentSystem:OnUpdate (Unity.Jobs.JobHandle)
0x000001749DF0B7C7 (Mono JIT Code) Unity.Entities.JobComponentSystem:Update ()
(As you can see the game crashes on standard Entities system)
I’ve tried to enable a development build and burst safety checks, but the game on user’s machine crashes anyway and don’t give any additional info.
Obviously, I can not reproduce a crash. User have Intel (R) Pentium CPU G4400 @ 3.3 Ghz, 64bit, 2 core. Also he said, that previous version of the game worked fine. But the only notable change was Burst update from 1.3.x to 1.4.x
Do you have any suggestion how to proceed with this issue? Any more useful info that I could ask from this user?


