Crash on iOS build device in UnityInitApplicationNoGraphics function

Hi,
I have a crash on my device ( iPhone 6 with 64 bits cpu) when the UnityInitApplicationNoGraphics() function is called.
Apparently it occurs in this function:
MetadataLoader::LoadMetadataFile at MetadataLoader.cpp:12

I use Xcode 7.2.1 with Unity 5.3.5f1.
Do you have an idea to fix this ?

Thanks!

Sorry I found the answer to my question. The target what not selected for the Data reference folder. After I selected it it started working.

This is it!!! Thank you!!!

It looks like no difference method was called from Start or from LateUpdate. I updated the question.

1 Answer

1

To complement the matbou answer and for future errors, the “Data” folder must be selected for your Target. Click on “Data” folder → open side navbar → Target Membership → select your target