Hi,
I have a crash on my device ( iPhone 6 with 64 bits cpu) when the UnityInitApplicationNoGraphics() function is called.
Apparently it occurs in this function:
MetadataLoader::LoadMetadataFile at MetadataLoader.cpp:12
I use Xcode 7.2.1 with Unity 5.3.5f1.
Do you have an idea to fix this ?
Thanks!
Sorry I found the answer to my question. The target what not selected for the Data reference folder. After I selected it it started working.
– matbouThis is it!!! Thank you!!!
– hychum2It looks like no difference method was called from Start or from LateUpdate. I updated the question.
– Efril