My game runs fine on iOS6 when I deploy on the device using ‘Build and run’ using Xcode 4.5.
But when I save an .ipa using the organizer and sync with iTunes, as recommended for testing, it crashes on launch as soon as the Unity screen appears.
I uploaded to iTunes connect and they rejected it for this reason.
My player settings in Unity 3.5.3f3:
Target platform: armv7
SDK version: iOS latest
Target iOS version: 4.3
My build settings in Xcode 4.5:
Architectures: armv7
Base SDK: Latest iOS
iOS deployment target: iOS 4.3
Anybody know how I can fix this issue?