I’m receiving a lot of crashes on my app. The crash reports are coming up in the crashlytics and its being tagged as repetitive by firebase. It is commonly happening on iPhones.
Here is the crash log which I received from crashlytics.
Crashed: BatchDeleteObjects 0 UnityFramework 0x5cb5dc CollisionMeshData::Cleanup() + 25 (CollisionMeshData.cpp:25) 1 UnityFramework 0xbed1e8 Mesh::~Mesh() + 3490 (Mesh.cpp:3490) 2 UnityFramework 0x443628 delete_object_internal_step2(Object*) + 1123 (BaseObject.cpp:1123) 3 UnityFramework 0x519e2c BatchDeleteStep2Threaded(void*) + 101 (BatchDeleteObjects.cpp:101) 4 UnityFramework 0x5c8850 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82) 5 libsystem_pthread.dylib 0x3338 _pthread_start + 116 6 libsystem_pthread.dylib 0x1938 thread_start + 8
Any idea how can I address these crashes? Any input will be appreciated.