I have updated to the newest Xcode 6.4, and the latest Unity 5.1.2f1, and when I generate my app and run it on Android or iOS 8.3, it works fine. On 8.4, it crashes immediately after the splash screen. I verified this by launching straight into my 8.4 phone, then without rebuilding, running directly into 8.3 with no problems.
It evidences itself as an EXC_BAD_ACCESS in main.mm on the UIApplicationMain() call. I’m not sure how to track it down any further than this. I have spent quite a few hours trying all variations of settings to no avail.
My app is not using anything 3rd party that has custom code or .dll’s, so I expect others are going to see this. Anyone else having this problem? This is blocking some of my developers.
Thanks,
JH