Crash on Master build

Been developing on an UWP app and gone as far as being able to play the entire game with a build and ready to upload the game to UWP store. But sometimes when I go from my main game and head in to my World select stage or to the Main menu. It spawns a bunch of error messages and then crashes after a few minutes. I have been trying to figure out what they are but my guess is it’s related to the graphics settings or even Video card.

I’m currently using Unity 5.4.3p2 and I cannot upgrade to 5.5 because of many shaders will stop working.

Does anyone have an idea of what the error might be? This can occur randomly after a few hours.

Thanks in advance for any help

Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
d3d11: failed to create 2D texture id=29768 width=1920 height=1200 mips=1 dxgifmt=77 [D3D error was 887a0005]
(Filename:  Line: 531)
d3d11: failed to create 2D texture shader resource view id=29768 [D3D error was 80070057]

(Filename:  Line: 550)

Unloading 2 Unused Serialized files (Serialized files now loaded: 8)

Unloading 2097 unused Assets to reduce memory usage. Loaded Objects now: 51397. Operation took 410.611694 ms.
d3d11: failed to create vertex buffer of size 1440 [0x887A0005]
d3d11: failed to create index buffer of size 72 [0x887A0005]
d3d11: attempt to lock null vertex buffer
d3d11: attempt to lock null index buffer
d3d11: failed to create vertex buffer of size 480 [0x887A0005]
d3d11: failed to create index buffer of size 24 [0x887A0005]
d3d11: attempt to lock null vertex buffer
d3d11: attempt to lock null index buffer
d3d11: failed to create vertex buffer of size 8400 [0x887A0005]
d3d11: failed to create index buffer of size 420 [0x887A0005]
d3d11: attempt to lock null vertex buffer
d3d11: attempt to lock null index buffer
d3d11: failed to create vertex buffer of size 115440 [0x887A0005]
d3d11: failed to create index buffer of size 5772 [0x887A0005]
d3d11: attempt to lock null vertex buffer
d3d11: attempt to lock null index buffer
d3d11: failed to create vertex buffer of size 240 [0x887A0005]
d3d11: failed to create index buffer of size 12 [0x887A0005]
d3d11: attempt to lock null vertex buffer
d3d11: attempt to lock null index buffer
D3D11: Failed to create RenderTexture (8 x 8 fmt 9 aa 1), error 0x887a0005


(Filename:  Line: 344)

d3d11: attempt to lock null vertex buffer
d3d11: attempt to lock null index buffer

0x887a0005 means the graphics card drivers crashed. What kind of machine is this on?

This is what I kind of suspected. I had more crashes on higher quality settings than lower settings.

I’m on a
i5-6600 CPU 3.30Ghz
16gb ram
Intel(R) HD Graphics 530