chencoh
September 26, 2017, 12:14pm
1
Hi guys,
I have a scene with a terrain, race track and 4 cars.
The game runs great on the editor and a development build but on a release build the
game crashes when the camera renders a specific area (part terrain and part track).
Here’s the logcat:
09-26 14:55:36.905: I/ActivityManager(5261): START u0 {act=android.intent.action.MAIN typ=null flg=0x10200000 cmp=ComponentInfo{com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}} from uid 10081 on display 0
09-26 14:55:36.910: D/ActivityManager(5261): computeStackFocus: New stack r=ActivityRecord{31deee7d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity t-1} stackId=1
09-26 14:55:36.911: D/ActivityManager(5261): moveToFront() : reason=startedActivity setFocusedActivity isAttached=true TaskRecord{509283d0 #1918 A=com.chencoh.SpeedCannon U=0 StackId=1 sz=1}
09-26 14:55:36.913: D/ActivityManager(5261): resumeTopActivityInnerLocked() : #1 prevTask=TaskRecord{509283d0 #1918 A=com.chencoh.SpeedCannon U=0 StackId=1 sz=1} next=ActivityRecord{31deee7d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity t1918} mFocusedStack=ActivityStack{883f4a6d0 stackId=1, 1 tasks}
09-26 14:55:36.915: D/WindowManager(5261): openInputChannel mInputChannel: 518f971 Starting com.chencoh.SpeedCannon (server)
09-26 14:55:36.915: D/ViewRootImpl@f37cefbSpeedCannon : setView = DecorView@608d356[SpeedCannon] touchMode=true
09-26 14:55:36.921: V/WindowManager(5261): Relayout Window{518f971d0 u0 Starting com.chencoh.SpeedCannon}: viewVisibility=0 req=1080x2004 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=3 fl=#80830518 pfl=0x20011 wanim=0x103046c vsysui=0x600 needsMenuKey=2 naviIconColor=0}
09-26 14:55:36.924: D/GamePkgDataHelper(5261): getGamePkgData(). com.chencoh.SpeedCannon
09-26 14:55:36.924: D/GameManagerService(5261): identifyGamePackage. com.chencoh.SpeedCannon
09-26 14:55:36.925: D/GameManagerService(5261): identifyGamePackage. com.chencoh.SpeedCannon
09-26 14:55:36.926: D/GameManagerService(5261): identifyGamePackage. com.chencoh.SpeedCannon
09-26 14:55:36.932: D/ActivityManager(5261): resumeTopActivityInnerLocked() : #1 prevTask=TaskRecord{ddbb50cd0 #708 I=com.sec.android.app.launcher/com.android.launcher3.Launcher U=0 StackId=0 sz=1} next=ActivityRecord{31deee7d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity t1918} mFocusedStack=ActivityStack{883f4a6d0 stackId=1, 1 tasks}
09-26 14:55:36.933: D/ActivityManager(5261): applyOptionsLocked, ANIM_CUSTOM_SCALE_UP, task.getRootActivity() : ActivityRecord{31deee7d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity t1918}, task.getTaskToReturnTo() : 1
09-26 14:55:36.934: D/MountService(5261): MountService getExternalStorageMountMode : final mountMode=1, uid : 10236, packageName : com.chencoh.SpeedCannon
09-26 14:55:36.940: D/GameManagerService(5261): identifyGamePackage. com.chencoh.SpeedCannon
09-26 14:55:36.941: D/WindowManager(5261): finishDrawingWindow: Window{518f971d0 u0 Starting com.chencoh.SpeedCannon} mDrawState=DRAW_PENDING
09-26 14:55:36.948: I/ActivityManager(5261): Start proc 14514:com.chencoh.SpeedCannon/u0a236 for activity com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity
09-26 14:55:36.952: I/SELinux(14514): SELinux: seapp_context_lookup: seinfo=untrusted, level=s0:c512,c768, pkgname=com.chencoh.SpeedCannon
09-26 14:55:36.971: I/ActivityManager(5261): DSS on for com.chencoh.SpeedCannon and scale is 1.0
09-26 14:55:37.022: I/SamsungActivityManager(5261): isConventionalMode : packageName=com.chencoh.SpeedCannon enable
09-26 14:55:37.022: D/MARsPolicyManager(5261): handlePackageResumedFG pkgName = com.chencoh.SpeedCannon, userId = 0
09-26 14:55:37.023: D/GameManagerService(5261): handleForegroundChange(). pkgName: com.chencoh.SpeedCannon, clsName: com.unity3d.player.UnityPlayerActivity
09-26 14:55:37.023: D/GameManagerService(5261): notifyResumePause(). pkg: com.chencoh.SpeedCannon, type: 4, isMinimized: false, isTunableApp: false
09-26 14:55:37.163: D/WindowManager(5261): openInputChannel mInputChannel: 2f6642 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity (server)
09-26 14:55:37.166: V/WindowManager(5261): Relayout Window{2f6642d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=2076x1008 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810500 pfl=0x20000 fmt=-3 wanim=0x103046c vsysui=0x600 needsMenuKey=2 naviIconColor=0}
09-26 14:55:37.180: D/MdnieScenarioControlService(5261): packageName : com.chencoh.SpeedCannon className : com.unity3d.player.UnityPlayerActivity
09-26 14:55:37.187: V/WindowManager(5261): Relayout Window{f6bc845d0 u0 SurfaceView - com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=2008x1080 WM.LayoutParams{(0,0)(2008x1080) gr=#800033 ty=1001 fl=#4218 pfl=0x10040 fmt=2 naviIconColor=0}
09-26 14:55:37.193: D/WindowManager(5261): finishDrawingWindow: Window{f6bc845d0 u0 SurfaceView - com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity} mDrawState=DRAW_PENDING
09-26 14:55:37.194: V/WindowManager(5261): Relayout Window{2f6642d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=2008x1080 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810500 pfl=0x20000 fmt=-3 wanim=0x103046c vsysui=0x600 needsMenuKey=2 naviIconColor=0}
09-26 14:55:37.199: V/WindowManager(5261): Relayout Window{f6bc845d0 u0 SurfaceView - com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=2008x1080 WM.LayoutParams{(0,0)(2008x1080) gr=#800033 ty=1001 fl=#4218 pfl=0x10040 fmt=2 naviIconColor=0}
09-26 14:55:37.203: D/WindowManager(5261): finishDrawingWindow: Window{f6bc845d0 u0 SurfaceView - com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity} mDrawState=READY_TO_SHOW
09-26 14:55:37.217: D/WindowManager(5261): finishDrawingWindow: Window{2f6642d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity} mDrawState=DRAW_PENDING
09-26 14:55:37.219: V/InputMethodManager(14514): Starting input: tba=android.view.inputmethod.EditorInfo@8b67f89 nm : com.chencoh.SpeedCannon ic=null
09-26 14:55:37.233: V/InputMethodManagerService(5261): windowGainedFocus: reason=WINDOW_FOCUS_GAIN client=android.os.BinderProxy@59066db inputContext=null missingMethods= attribute=android.view.inputmethod.EditorInfo@c07bafd nm = com.chencoh.SpeedCannon controlFlags=#105 softInputMode=#20 windowFlags=#80810500
09-26 14:55:37.236: I/SKBD(7403): SamsungKeypad [IMI] onStartInput - caller packageName : com.chencoh.SpeedCannon
09-26 14:55:37.237: I/Unity(14514): ApplicationInfo com.chencoh.SpeedCannon version 1.0 build 306506c2-ec15-49bb-a42a-ef17f619a4e3
09-26 14:55:37.253: D/WindowManager(5261): finishDrawingWindow: Window{2f6642d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity} mDrawState=HAS_DRAWN
09-26 14:55:37.253: I/ActivityManager(5261): Displayed com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity: +320ms
09-26 14:55:37.254: V/InputMethodManager(14514): Starting input: tba=android.view.inputmethod.EditorInfo@9415cf9 nm : com.chencoh.SpeedCannon ic=null
09-26 14:55:37.302: V/WindowManager(5261): Relayout Window{2f6642d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=2008x1080 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810580 pfl=0x20000 fmt=-3 wanim=0x103046c vsysui=0x1706 sysuil=true needsMenuKey=2 naviIconColor=0}
09-26 14:55:37.331: D/AllAroundSensingService(5261): packageName : com.chencoh.SpeedCannon className : com.unity3d.player.UnityPlayerActivity
09-26 14:55:37.332: V/WindowManager(5261): Now policy shown: Window{518f971d0 u0 Starting com.chencoh.SpeedCannon}
09-26 14:55:37.351: D/WindowManager(5261): disposeInputChannel mInputChannel: 518f971 Starting com.chencoh.SpeedCannon (server)
09-26 14:55:37.352: I/WindowManager_SurfaceController(5261): Destroying surface Surface(name=Starting com.chencoh.SpeedCannon) called by com.android.server.wm.WindowStateAnimator.destroySurface:3072 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:1147 com.android.server.wm.WindowState.removeLocked:1919 com.android.server.wm.WindowManagerService.removeWindowInnerLocked:3063 com.android.server.wm.WindowManagerService.removeWindowInnerLocked:3023 com.android.server.wm.WindowManagerService.removeWindowLocked:2988 com.android.server.wm.WindowManagerService.removeWindowLocked:2790 com.android.server.wm.WindowManagerService.removeWindowLocked:2785
09-26 14:55:37.474: D/MdnieScenarioControlService(5261): packageName : com.chencoh.SpeedCannon className : com.unity3d.player.UnityPlayerActivity
09-26 14:55:37.594: D/AllAroundSensingService(5261): packageName : com.chencoh.SpeedCannon className : com.unity3d.player.UnityPlayerActivity
09-26 14:55:37.763: D/WindowManager(5261): openInputChannel mInputChannel: 5f87cab com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity (server)
09-26 14:55:37.767: D/WindowManager(5261): disposeInputChannel mInputChannel: 5f87cab com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity (server)
09-26 14:55:37.784: V/WindowManager(5261): Relayout Window{2f6642d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=2008x1080 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810580 pfl=0x20000 fmt=-3 wanim=0x103046c vsysui=0x1700 sysuil=true needsMenuKey=2 naviIconColor=0}
09-26 14:55:37.818: V/WindowManager(5261): Relayout Window{2f6642d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=2008x1080 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810580 pfl=0x20000 fmt=-3 wanim=0x103046c vsysui=0x1706 sysuil=true needsMenuKey=2 naviIconColor=0}
09-26 14:55:39.920: V/WindowManager(5261): Relayout Window{2f6642d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=2008x1080 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810500 pfl=0x20000 fmt=-3 wanim=0x103046c vsysui=0x1706 needsMenuKey=2 naviIconColor=0}
09-26 14:55:42.995: D/GameManagerService(5261): identifyGamePackage. com.chencoh.SpeedCannon
09-26 14:55:44.228: A/DEBUG(14618): pid: 14514, tid: 14554, name: Worker Thread >>> com.chencoh.SpeedCannon <<<
09-26 14:55:44.235: A/DEBUG(14618): #00 pc 006ebdec /data/app/com.chencoh.SpeedCannon-2/lib/arm/libunity.so
09-26 14:55:44.235: A/DEBUG(14618): #01 pc 006b4224 /data/app/com.chencoh.SpeedCannon-2/lib/arm/libunity.so
09-26 14:55:44.235: A/DEBUG(14618): #02 pc 0032a8a4 /data/app/com.chencoh.SpeedCannon-2/lib/arm/libunity.so
09-26 14:55:44.235: A/DEBUG(14618): #03 pc 0032ae54 /data/app/com.chencoh.SpeedCannon-2/lib/arm/libunity.so
09-26 14:55:44.235: A/DEBUG(14618): #04 pc 0032a2cc /data/app/com.chencoh.SpeedCannon-2/lib/arm/libunity.so
09-26 14:55:44.235: A/DEBUG(14618): #05 pc 003fe374 /data/app/com.chencoh.SpeedCannon-2/lib/arm/libunity.so
09-26 14:55:45.780: W/ActivityManager(5261): Force finishing activity com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity
09-26 14:55:45.847: D/WindowManager(5261): openInputChannel mInputChannel: 15e5a4f Application Error: com.chencoh.SpeedCannon (server)
09-26 14:55:45.850: D/ViewRootImpl@d102129SpeedCannon : setView = DecorView@19f05ba[SpeedCannon] touchMode=true
09-26 14:55:45.860: V/WindowManager(5261): Relayout Window{15e5a4fd0 u0 Application Error: com.chencoh.SpeedCannon}: viewVisibility=0 req=1384x442 WM.LayoutParams{(0,0)(wrapxwrap) gr=#11 sim=#120 ty=2003 fl=#1820002 pfl=0x110 fmt=-3 wanim=0x1030392 surfaceInsets=Rect(6, 6 - 6, 6) needsMenuKey=2 dimDuration=150 naviIconColor=0}
09-26 14:55:45.897: D/WindowManager(5261): finishDrawingWindow: Window{15e5a4fd0 u0 Application Error: com.chencoh.SpeedCannon} mDrawState=DRAW_PENDING
09-26 14:55:45.901: I/ActivityManager(5261): Process com.chencoh.SpeedCannon (pid 14514) has died(157,1056)
09-26 14:55:45.903: I/WindowManager(5261): WIN DEATH: Window{2f6642d0 u0 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}
09-26 14:55:45.903: D/WindowManager(5261): disposeInputChannel mInputChannel: 2f6642 com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity (server)
09-26 14:55:45.903: I/WindowManager_SurfaceController(5261): Destroying surface Surface(name=com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity) called by com.android.server.wm.WindowStateAnimator.destroySurface:3072 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:1147 com.android.server.wm.WindowState.removeLocked:1919 com.android.server.wm.WindowManagerService.removeWindowInnerLocked:3063 com.android.server.wm.WindowManagerService.removeWindowInnerLocked:3023 com.android.server.wm.WindowManagerService.removeWindowLocked:2988 com.android.server.wm.WindowManagerService.removeWindowLocked:2790 com.android.server.wm.WindowState$DeathRecipient.binderDied:2394
09-26 14:55:45.911: I/WindowManager(5261): WIN DEATH: Window{f6bc845d0 u0 SurfaceView - com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity}
09-26 14:55:45.912: I/WindowManager_SurfaceController(5261): Destroying surface Surface(name=SurfaceView - com.chencoh.SpeedCannon/com.unity3d.player.UnityPlayerActivity) called by com.android.server.wm.WindowStateAnimator.destroySurface:3072 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:1147 com.android.server.wm.WindowState.removeLocked:1919 com.android.server.wm.WindowManagerService.removeWindowInnerLocked:3063 com.android.server.wm.WindowManagerService.removeWindowInnerLocked:3023 com.android.server.wm.WindowManagerService.removeWindowLocked:2988 com.android.server.wm.WindowManagerService.removeWindowLocked:2790 com.android.server.wm.WindowState$DeathRecipient.binderDied:2394
09-26 14:55:45.915: D/WindowManager(5261): finishDrawingWindow: Window{15e5a4fd0 u0 Application Error: com.chencoh.SpeedCannon} mDrawState=HAS_DRAWN
09-26 14:55:45.973: I/SKBD(7403): SamsungKeypad [IMI] onStartInput - caller packageName : com.chencoh.SpeedCannon
09-26 14:55:46.040: V/WindowManager(5261): Relayout Window{15e5a4fd0 u0 Application Error: com.chencoh.SpeedCannon}: viewVisibility=0 req=1015x442 WM.LayoutParams{(0,0)(wrapxwrap) gr=#11 sim=#120 ty=2003 fl=#1820002 pfl=0x110 fmt=-3 wanim=0x1030392 surfaceInsets=Rect(6, 6 - 6, 6) needsMenuKey=2 dimDuration=150 naviIconColor=0}
09-26 14:55:46.131: D/WindowManager(5261): finishDrawingWindow: Window{15e5a4fd0 u0 Application Error: com.chencoh.SpeedCannon} mDrawState=DRAW_PENDING
I could really use your help interpreting the log and fixing the crashes (hopefully).
if there’s any other information I can provide please ask.
Any help is appreciated!
No one knows? Even some general pointers for debugging it would be appreciated.