I know this issue is listed in known issues, but I’d like to highlight it.
It says “DirectX11: Crash on RENDERDOC_EndProfileRegion when trying to load RenderDoc on a POLYGON Fantasy Kingdom URP scene”
Well it happens in other projects too.
It happens with HDRP too.
It happens with both DX11 and DX12
This makes debugging rendering issues impossible since the built in Frame Debugger is almost useless.
I really hope this gets fixed by “release” (whatever that means)
I’ve uploaded a project to Unity BlindFTP.
The file name is: KiteGames-20240412-RenderDocCrash.7z
The repro steps:
Open the project
Load the scene: Assets\Scenes\TerrainTest.unity
Double click on UnitStore in the Hierarchy view
You should see 3 tanks
Now right click on Scene and Load RenderDoc
It crashes right after the reload finishes, you don’t even have to make a capture.
Tested on 2 computers with different processors (AMD & Intel) different OS (Win 10 / 11), the only common element is that both computers have a variation of nVidia RTX 3060 (one mobile, one desktop)
Hopefully the issue is not hardware specific, but I can provide more details and/or more testing in case it proves to be hard to reproduce.