Hi there! I’am using latest Unity IAP 1.22.0 and when i attempted run RestoreTransactions method on my Pixel 3a it crashes. But if i use Debug build, it does not crash. Here the crashalytics report
Fatal Exception: java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 2019.2.8f1
Device model : Google Pixel 3a
Device fingerprint: google/sargo/sargo:10/QP1A.190711.020.C3/5869620:user/release-keys
Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Build fingerprint: 'google/sargo/sargo:10/QP1A.190711.020.C3/5869620:user/release-keys'
Revision: 'MP1.0'
pid: 22899, tid: 23026, name: pool-7-thread-1 >>> com.teq.guitarjam <<<
r0 00000000 r1 00000000 r2 00000001 r3 b2937d10
r4 b0a39110 r5 b2937d10 r6 00000000 r7 00000000
r8 00000002 r9 00000000 sl b2937d10 fp 00000000
ip bdb78838 sp a2e49bf8 lr bd2219f5 pc bd2219f4 cpsr ae48c300
at libunity.001619f4()
at libunity.00162e47()
at libunity.00162fb1()
at libunity.001ee893()
at libil2cpp.015afbcc()
at libil2cpp.00350f78()
at libil2cpp.0044f774()