I am encountering crashes on specific devices when using the 3D Mobile Template with URP
[libunity.so] GfxFramebufferGLES::MakeCurrentFramebuffer(GfxFramebufferGLES::Builtin)
Below are the details:
- Unity Version: 6000.0.27f1
- Template: 3D Mobile Template with URP
- URP Post-processing
Graphics Settings:
Devices Affected:
The issue occurs on the following devices:
- lge dh0lm (K22)
- samsung gta2slte (Galaxy Tab A, 2017)
- samsung j4primelte (Galaxy J4+)
Stack Trace:
lge dh0lm (K22):**
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 8560 >>> com.TrinityGames.AntSim <<<
backtrace:
#00 pc 0x00000000000fec84 /vendor/lib/egl/libGLESv2_adreno.so
#01 pc 0x000000000006e5f9 /vendor/lib/egl/libGLESv2_adreno.so
#02 pc 0x0000000000088b3b /vendor/lib/egl/libGLESv2_adreno.so
#03 pc 0x000000000009b3af /vendor/lib/egl/libGLESv2_adreno.so
#04 pc 0x0000000000912c34 /data/app/com.TrinityGames.AntSim-Mx0qTDM1AQtkrYsmM-qkyQ==/lib/arm/libunity.so (GfxFramebufferGLES::MakeCurrentFramebuffer(GfxFramebufferGLES::Builtin)) (BuildId: 26a300b578bc69d5)
#05 pc 0x00000000009130f0 /data/app/com.TrinityGames.AntSim-Mx0qTDM1AQtkrYsmM-qkyQ==/lib/arm/libunity.so (GfxFramebufferGLES::PrepareImpl(GfxFramebufferGLES::ClearToAvoidRestoreBehavior, unsigned int, bool)) (BuildId: 26a300b578bc69d5)
#06 pc 0x0000000000914e30 /data/app/com.TrinityGames.AntSim-Mx0qTDM1AQtkrYsmM-qkyQ==/lib/arm/libunity.so (GfxFramebufferGLES::Clear(GfxClearFlags, ColorRGBAf const&, float, int, bool)) (BuildId: 26a300b578bc69d5)
#07 pc 0x00000000008f4648 /data/app/com.TrinityGames.AntSim-Mx0qTDM1AQtkrYsmM-qkyQ==/lib/arm/libunity.so (GfxDeviceGLES::ClearMRT(GfxClearFlags, ColorRGBAf const*, int, unsigned int, float, unsigned int)) (BuildId: 26a300b578bc69d5)
#08 pc 0x0000000000a92ff1 /data/app/com.TrinityGames.AntSim-Mx0qTDM1AQtkrYsmM-qkyQ==/lib/arm/libunity.so (GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)) (BuildId: 26a300b578bc69d5)
#09 pc 0x0000000000a8ebbd /data/app/com.TrinityGames.AntSim-Mx0qTDM1AQtkrYsmM-qkyQ==/lib/arm/libunity.so (GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)) (BuildId: 26a300b578bc69d5)
#10 pc 0x0000000000a8e913 /data/app/com.TrinityGames.AntSim-Mx0qTDM1AQtkrYsmM-qkyQ==/lib/arm/libunity.so (GfxDeviceWorker::RunGfxDeviceWorker(void*)) (BuildId: 26a300b578bc69d5)
#11 pc 0x0000000000389117 /data/app/com.TrinityGames.AntSim-Mx0qTDM1AQtkrYsmM-qkyQ==/lib/arm/libunity.so (Thread::RunThreadWrapper(void*)) (BuildId: 26a300b578bc69d5)
#12 pc 0x00000000000aa8bb /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+20)
#13 pc 0x0000000000061993 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)
samsung j4primelte (Galaxy J4+):
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 16395 >>> com.TrinityGames.AntSim <<<
backtrace:
#00 pc 0x0000000000152bb0 /vendor/lib/egl/libGLESv2_adreno.so (EsxRenderBucket::AddUnbucketedEntries(EsxCmdBufType, unsigned int)+132)
#01 pc 0x0000000000152127 /vendor/lib/egl/libGLESv2_adreno.so (EsxRenderBucket::BucketRenderingCmds(EsxRenderBucketParams*)+740)
#02 pc 0x000000000018607d /vendor/lib/egl/libGLESv2_adreno.so (EsxContext::BucketRenderingCmds(int)+712)
#03 pc 0x00000000000e5f97 /vendor/lib/egl/libGLESv2_adreno.so (EsxContext::BindDrawFramebuffer(EsxFramebufferObject*)+178)
#04 pc 0x00000000000b6031 /vendor/lib/egl/libGLESv2_adreno.so (EsxContext::GlBindFramebuffer(unsigned int, unsigned int)+272)
#05 pc 0x0000000000912c34 /data/app/com.TrinityGames.AntSim-KoOEAOQLQWmikmAo6crQJA==/lib/arm/libunity.so (GfxFramebufferGLES::MakeCurrentFramebuffer(GfxFramebufferGLES::Builtin)) (BuildId: 26a300b578bc69d5)
#06 pc 0x00000000009130f0 /data/app/com.TrinityGames.AntSim-KoOEAOQLQWmikmAo6crQJA==/lib/arm/libunity.so (GfxFramebufferGLES::PrepareImpl(GfxFramebufferGLES::ClearToAvoidRestoreBehavior, unsigned int, bool)) (BuildId: 26a300b578bc69d5)
#07 pc 0x0000000000914e30 /data/app/com.TrinityGames.AntSim-KoOEAOQLQWmikmAo6crQJA==/lib/arm/libunity.so (GfxFramebufferGLES::Clear(GfxClearFlags, ColorRGBAf const&, float, int, bool)) (BuildId: 26a300b578bc69d5)
#08 pc 0x00000000008f4648 /data/app/com.TrinityGames.AntSim-KoOEAOQLQWmikmAo6crQJA==/lib/arm/libunity.so (GfxDeviceGLES::ClearMRT(GfxClearFlags, ColorRGBAf const*, int, unsigned int, float, unsigned int)) (BuildId: 26a300b578bc69d5)
#09 pc 0x0000000000a92ff1 /data/app/com.TrinityGames.AntSim-KoOEAOQLQWmikmAo6crQJA==/lib/arm/libunity.so (GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)) (BuildId: 26a300b578bc69d5)
#10 pc 0x0000000000a8ebbd /data/app/com.TrinityGames.AntSim-KoOEAOQLQWmikmAo6crQJA==/lib/arm/libunity.so (GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)) (BuildId: 26a300b578bc69d5)
#11 pc 0x0000000000a8e913 /data/app/com.TrinityGames.AntSim-KoOEAOQLQWmikmAo6crQJA==/lib/arm/libunity.so (GfxDeviceWorker::RunGfxDeviceWorker(void*)) (BuildId: 26a300b578bc69d5)
#12 pc 0x0000000000389117 /data/app/com.TrinityGames.AntSim-KoOEAOQLQWmikmAo6crQJA==/lib/arm/libunity.so (Thread::RunThreadWrapper(void*)) (BuildId: 26a300b578bc69d5)
#13 pc 0x0000000000073ab1 /system/lib/libc.so (__pthread_start(void*)+22)
#14 pc 0x000000000001e1cd /system/lib/libc.so (__start_thread+24)