Hey, I have no idea what is going on here. Unity crashes whenever I attempt to open it, whether it be creating a new project, opening an old project, or even launching it without unity hub installed. I tried updating my GPU drivers, updating windows, un-installing both the hub and the editor, and everything in between. No matter the combination, Unity fails to launch and crashes within a couple seconds of attempting to open the editor. Here is my crash log, which is identical even with every fix I have tried. Any help would be greatly appreciated, I really don’t want to have to learn Unreal lol.
[LicensingClient] Channel doesn't exist: "LicenseClient-Andrew"
[Licensing::Module] Successfully launched the LicensingClient (PId: 3800)
[LicensingClient] Handshaking with LicensingClient (version: 1.9.0+249add7)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Andrew" (connect: 0.68s, validation: 0.06s, handshake: 1.84s)
[Licensing::Module] Connected to LicensingClient (PId: 3800, launch time: 0.01, total connection time: 2.58s)
Entitlement-based licensing initiated
[Licensing::Module] Error: Access token is unavailable
[LicensingClient] Licenses updated successfully
LICENSE SYSTEM [2022419 20:35:1] Next license update check is after 2022-04-21T01:33:09
LICENSE SYSTEM [2022419 20:35:1] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2021.3/staging' branch; Version is '2021.3.0f1 (6eacc8284459) revision 7253192'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19044) 64bit Core' Language: 'en' Physical Memory: 16300 MB
[Licensing::Module] Serial number assigned to: "F4-DXA2-SVCC-QUEH-2MXR-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 56672 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.0f1\Editor\Unity.exe
Failed to connect to local IPC Name not known
C:/Users/Andrew/Documents/BladeSim/My project (3)/New Unity Project
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
received signal from system: SIGSEGV
Obtained 21 stack frames
0x00007ff720aca53d (Unity) StackWalker::GetCurrentCallstack
0x00007ff720ad1299 (Unity) StackWalker::ShowCallstack
0x00007ff721a35de3 (Unity) GetStacktrace
0x00007ff720ad02d6 (Unity) winutils::PrintStackTrace
0x00007ff720ac9b6c (Unity) winutils::CrashHandler::smile:efaultSignalHandler
0x00007ff722db7dc2 (Unity) seh_filter_exe
0x00007ff722e772bc (Unity) `__scrt_common_main_seh'::`1'::filt$0
0x00007ff722d84480 (Unity) _C_specific_handler
0x00007ffca50b20cf (ntdll) _chkstk
0x00007ffca5061454 (ntdll) RtlRaiseException
0x00007ffca50b0bfe (ntdll) KiUserExceptionDispatcher
0x00007ff721ff2d18 (Unity) RestService::HttpTransport::CertificateStore::Init
0x00007ff721ff4756 (Unity) RestService::HttpTransport::Start
0x00007ff721fedded (Unity) RestService::Startup
0x00007ff71fd53a29 (Unity) CallbackArray::Invoke
0x00007ff7206a987e (Unity) InitializeEngineNoGraphics
0x00007ff7215e6c20 (Unity) Application::InitializeProject
0x00007ff721a40548 (Unity) WinMain
0x00007ff722d61d4e (Unity) __scrt_common_main_seh
0x00007ffca4c97034 (KERNEL32) BaseThreadInitThunk
0x00007ffca5062651 (ntdll) RtlUserThreadStart
8062379–1041362–Crash_2022-04-20_013522678.zip (28.9 KB)