Unity keeps crashing on start up after compiling a C# script. Even after manually removing the script from the project folder.
Since I’m also new to programming, it was the script used in the RollerBall tutorial. Apparently Unity is having troubles reading the scripts back into the project unless i completely remove it.
Help is much appreciated, as i prefer to start and play around with Unity as opposed to UE4 due to a team project.
Hmm, i don’t have crashes when i save my files in my documents file location. However now i receive crashes when importing the water physics assets.
I’m not sure if that due Win8 memory leakage, or if Unity simply has problems managing assets. Either way, this is tiresome…