Hello,
I’m seeing issues with my app since i implemented ARFoundation.
There is a huge increase in crashes and Sentry gives this log:
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Crashed Thread: 53
Application Specific Information:
device
Thread 53 Crashed:
0 CoreFoundation 0x32e66ca98 CFRelease
1 UnityFramework 0x106b15dd0 [inlined] UnityARKit_Camera_GetTextureReleaseCallbackHandle
2 UnityFramework 0x106b15dd0 UnityARKit_Camera_GetTextureReleaseCallbackHandle
3 Metal 0x363b1ebec MTLDispatchListApply
4 Metal 0x363b1efd8 -[_MTLCommandBuffer didCompleteWithStartTime:endTime:error:]
5 IOGPU 0x3ef7cad74 -[IOGPUMetalCommandBuffer didCompleteWithStartTime:endTime:error:]
6 Metal 0x363b1ec9c -[_MTLCommandQueue commandBufferDidComplete:startTime:completionTime:error:]
7 IOGPU 0x3ef7caaf4 __IOGPUNotificationQueueSetDispatchQueue_block_invoke
8 libdispatch.dylib 0x32e04daec _dispatch_client_callout4
9 libdispatch.dylib 0x32e069b28 _dispatch_mach_msg_invoke
10 libdispatch.dylib 0x32e054ffc _dispatch_lane_serial_drain
11 libdispatch.dylib 0x32e06a848 _dispatch_mach_invoke
12 libdispatch.dylib 0x32e054ffc _dispatch_lane_serial_drain
13 libdispatch.dylib 0x32e055cb0 _dispatch_lane_invoke
14 libdispatch.dylib 0x32e054ffc _dispatch_lane_serial_drain
15 libdispatch.dylib 0x32e055c7c _dispatch_lane_invoke
16 libdispatch.dylib 0x32e0604fc _dispatch_workloop_worker_thread
17 libsystem_pthread.dylib 0x410a470b8 _pthread_wqthread
I was hoping someone could give me any clue where to look or any insight on what UnityARKit_Camera_GetTextureReleaseCallbackHandle exactly does.
I’m using Unity 2021.3.11f1
ARFoundation 5.0.2
Apple ARKit 5.0.2
The App uses the image target technique to show AR
Thank you in advance for any replies