I found a issue on my project that an app which was built on Unity 2018 and runs on iPhone SE or iPhone 7+ randomly crashes on UnityGfxDeviceWorker::GetBufferHandle. There is no reproduction steps but it highly reproduced in such devices. This issue not happened in iPhone X.
The project is very large so I don’t know I can create a minimal reproduction project but I’d like to spread the issue early (this is why I created a post).