Crash on video "Unreadable track", any tips?

Hi,

I got a weird video crash on the log from a tester, and I don’t have much to go on with this. It happened once in over 4 hours of playtime in the middle of a session and it’s very likely not to do with the source material as the same videos (there’s a dozen or so short ones) are played repeatedly a lot and this is the first time I’m seeing it. Anyone have any clues that I could follow on this one? The message “Unreadable Track” is not very helpful, not sure what to make of it. I guess I should create a test bench that spammed the videos a lot to see if I can trigger it again, but any pointers would be much appreciated. (The build is on 2022.3.23f1, the crash log in spoilers.)

[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.23f1 (dbb3f7c5b5c6)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Sektori/Sektori_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon™ Graphics (ID=0x1638)
Vendor: ATI
VRAM: 3600 MB
Driver: 31.0.21905.1001
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
Initialized touch support.
UnloadTime: 1.496900 ms
WindowsVideoMedia error 0x80004004 while reading C:/Program Files (x86)/Steam/steamapps/common/Sektori/Sektori_Data/sharedassets0.resource

Context: IMFSourceReader::WaitForSample in StepAllStreams
Error details: Operation aborted

Track types:
Video Track [1932 x 700], type: H264
Unreadable Track
d3d11: failed to create buffer (target 0x5 mode 1 size 352800) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 6279168) [0x887A0005]