Crash report

Unity 2021.3.4f

we get tons of this error.

Thread 32 (crashed)
0 UnityFramework 0x000000010aea29ac JobQueue::ScheduleDependencies(JobGroupID&, JobInfo*, JobInfo*, bool) (/Users/bokken/buildslave/unity/build/Runtime/Jobs/Internal/JobQueue.cpp:358)
1 UnityFramework 0x000000010aea3f54 JobQueue::ScheduleJobMultipleDependencies(void ()(void), void*, JobGroupID*, int, MemLabelId const&) (/Users/bokken/buildslave/unity/build/Runtime/Jobs/Internal/JobQueue.cpp:0)
2 UnityFramework 0x000000010aea0a5c SyncFencesNoWorkSteal(JobFence*, unsigned long) (/Users/bokken/buildslave/unity/build/Runtime/Jobs/Jobs.h:287)
3 UnityFramework 0x000000010b817068 GfxTaskExecutorMetal::smile:oExecuteSyncFenceForDevices(int, dynamic_array<JobFence, 0ul>**) (/Users/bokken/buildslave/unity/build/Runtime/GfxDevice/metal/GfxTaskExecutorMetal.mm:387)
4 UnityFramework 0x000000010b816c08 GfxTaskExecutorMetal::HandleTaskStream() (/Users/bokken/buildslave/unity/build/Runtime/GfxDevice/metal/GfxTaskExecutorMetal.mm:0)
5 UnityFramework 0x000000010b817090 GfxTaskExecutorMetal::ThreadEntry(void*) (/Users/bokken/buildslave/unity/build/Runtime/GfxDevice/metal/GfxTaskExecutorMetal.mm:176)
6 UnityFramework 0x000000010afc7b08 Thread::RunThreadWrapper(void*) (/Users/bokken/buildslave/unity/build/Runtime/Threads/Thread.cpp:82)
7 libsystem_pthread.dylib 0x0000000226c2d9ac
8 libsystem_pthread.dylib 0x0000000226c2ce68

I would suggest creating a bug report. Your last several posts have just been different stack traces. Nobody on these forums is going to be able to help you give the information you provide.