we get tons of this
Unity 2021.3.4f
Crashed: Metal Submission Thread
0 UnityFramework 0x501388 JobQueue::ScheduleDependencies(JobGroupID&, JobInfo*, JobInfo*, bool) + 358 (JobQueue.cpp:358)
1 UnityFramework 0x502784 JobQueue::ScheduleJobMultipleDependencies(void ()(void), void*, JobGroupID*, int, MemLabelId) + 1524 (JobQueue.cpp:1524)
2 UnityFramework 0x4ff7b8 SyncFencesNoWorkSteal(JobFence*, unsigned long) + 287 (Jobs.h:287)
3 UnityFramework 0xc993ac GfxTaskExecutorMetal:oExecuteSyncFenceForDevices(int, dynamic_array<JobFence, 0ul>**) + 387 (GfxTaskExecutorMetal.mm:387)
4 UnityFramework 0xc98f50 GfxTaskExecutorMetal::HandleTaskStream() + 157 (GfxTaskExecutorMetal.mm:157)
5 UnityFramework 0xc993d4 GfxTaskExecutorMetal::ThreadEntry(void*) + 176 (GfxTaskExecutorMetal.mm:176)
6 UnityFramework 0x5b8b6c Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x1a60 _pthread_start + 148
8 libsystem_pthread.dylib 0xf5c thread_start + 8