Crash Reporter for IOS not working.

static void UncaughtExceptionHandler(NSException *exception) {
NSLog(@“Uncaught exception: %@: %@
%@”, [exception name], [exception reason], [exception callStackSymbols]);
if (gsCrashReporterUEHandler)
gsCrashReporterUEHandler(exception);
}

static void InitObjCUEHandler()
{
	// Crash reporter sets its own handler, so we have to save it and call it manually
	gsCrashReporterUEHandler = NSGetUncaughtExceptionHandler();
	NSSetUncaughtExceptionHandler(&UncaughtExceptionHandler);
}


void InitCrashHandling()
{
#if ENABLE_CUSTOM_CRASH_REPORTER
	InitCrashReporter();
#endif

#if ENABLE_OBJC_UNCAUGHT_EXCEPTION_HANDLER
	InitObjCUEHandler();
#endif
}

// This function will be called when AppDomain.CurrentDomain.UnhandledException event is triggered.
// When running on device the app will do a hard crash and it will generate a crash log.
void CrashedCheckBellowForHintsWhy()
{
#if ENABLE_CRASH_REPORT_SUBMISSION
	// Wait if app has crashed before we were able to submit an older pending crash report. This
	// could happen if app crashes at startup.
	WaitWhileCrashReportsAreSent();
#endif
    
#if ENABLE_IOS_CRASH_REPORTING || ENABLE_CUSTOM_CRASH_REPORTER
    
    // Make app crash hard here
    __builtin_trap();
    
    // Just in case above doesn't work
    abort();
	
#endif
}

Above is a piece of code from my crashreporter.mm

#define ENABLE_IOS_CRASH_REPORTING 1
#define ENABLE_OBJC_UNCAUGHT_EXCEPTION_HANDLER 1
#define ENABLE_CUSTOM_CRASH_REPORTER 1
#define ENABLE_CRASH_REPORT_SUBMISSION 0

#if ENABLE_CRASH_REPORT_SUBMISSION && !ENABLE_CUSTOM_CRASH_REPORTER
	#undef ENABLE_CUSTOM_CRASH_REPORTER
	#define ENABLE_CUSTOM_CRASH_REPORTER 1
#endif

Above is whats on my crashreporter.h

Player Settings → Script Optimization = Fast but no exception

I’m using Unity Pro

When i force a crash on unity and check my CrashReport.reports on unity i dont get any report.
i also put a breakpoint on xcode crashreporter.mm → UncaughtExceptionHandler (), it doesn’t go there whenever there is a crash.
crashreporter.mm → CrashedCheckBellowForHintsWhy () is the only function called inside crashreporter.mm when a crash happens.

Please help me on how i could make crash reporter work. I’ve done various work around to get my game’s unhandled exception info but nothing works unless i set script optimization to Slow but safe and use Application.RegisterLogCallBack instead but that would mean sacrificing performance.

Did you check what’s in Player settings under iOS for “Debugging and crash reporting”? There’s a little documentation about what that does here, but it seems that the old way of subscribing to Application.logMessageReceived to handle C# exceptions is broken on iOS as of Unity 5 - The release notes say “New bugreporter”, so you’ll have to learn how to use that, it seems.