Crash reporting for unity game?

When creating a native app, does unity provide any support for:

  • Detecting when the app crashes (at the time or upon next launch)
  • Sending back information about the crash

My guess is no. If not, has anyone had any luck rolling their own crash reporter into a unity native application?

Some alternatives for managing Unity3d crashes on mobile devices:

For application issues, see Application.LogCallback.
E.g. Entity Crisis: Error Reporting from your Unity3D game.

@wemotom @sama.van: Hey I’m one of the founders of Crittercism (now named Apteligent). Yes, we just launched an updated Unity plugin. There are instructions on how to use it here:

https://docs.crittercism.com/development_platforms/integration_unity.html

It’s also open source, and the source code is available here:

@wemotom @sama.van: Hey I’m one of the founders of Crittercism (now named Apteligent). Yes, we just launched an updated Unity plugin. There are instructions on how to use it here:

https://docs.crittercism.com/development_platforms/integration_unity.html

It’s also open source, and the source code is available here:
https://github.com/crittercism/crittercism-unity,@sama.van, @wemotom: Yes, Crittercism (now renamed Apteligent) just launched an updated Unity plugin. The instructions on using it are here:

https://docs.crittercism.com/development_platforms/integration_unity.html

It’s also open-source, so you can see the source code here:

Is there any Unity plugin to use Crittercism on iOS device?