My build is working as exception for iOS. But the same build for MacOS crashes when starting.
UnityPlayer.dylib`___lldb_unnamed_symbol15809:
0x1089c90e0 <+0>: sub sp, sp, #0xb0
0x1089c90e4 <+4>: stp x22, x21, [sp, #0x80]
0x1089c90e8 <+8>: stp x20, x19, [sp, #0x90]
0x1089c90ec <+12>: stp x29, x30, [sp, #0xa0]
0x1089c90f0 <+16>: add x29, sp, #0xa0
0x1089c90f4 <+20>: adrp x8, 5343
0x1089c90f8 <+24>: ldr x8, [x8, #0x200]
0x1089c90fc <+28>: ldr x8, [x8]
0x1089c9100 <+32>: stur x8, [x29, #-0x28]
0x1089c9104 <+36>: adrp x20, 5765
0x1089c9108 <+40>: ldr x8, [x20, #0x950]
0x1089c910c <+44>: cbz x8, 0x1089c91a4 ; <+196>
0x1089c9110 <+48>: adrp x0, 5100
0x1089c9114 <+52>: add x0, x0, #0x2bd ; "Memory manager is already initialized!"
0x1089c9118 <+56>: add x19, sp, #0x50
0x1089c911c <+60>: add x8, sp, #0x50
0x1089c9120 <+64>: bl 0x108ca7470 ; ___lldb_unnamed_symbol25886
0x1089c9124 <+68>: ldrb w8, [sp, #0x70]
0x1089c9128 <+72>: adrp x9, 4985
0x1089c912c <+76>: add x9, x9, #0x638 ; ""
0x1089c9130 <+80>: ldr x10, [sp, #0x50]
0x1089c9134 <+84>: cmp w8, #0x1
0x1089c9138 <+88>: csel x8, x19, x10, eq
0x1089c913c <+92>: stp x8, x9, [sp]
0x1089c9140 <+96>: stp x9, x9, [sp, #0x10]
0x1089c9144 <+100>: mov w8, #0x1
0x1089c9148 <+104>: strb w8, [sp, #0x48]
0x1089c914c <+108>: str x9, [sp, #0x20]
0x1089c9150 <+112>: adrp x8, 4842
0x1089c9154 <+116>: ldr d0, [x8, #0x758]
0x1089c9158 <+120>: nop
0x1089c915c <+124>: ldr d1, [x8, #0x748]
0x1089c9160 <+128>: stp d0, d1, [sp, #0x28]
0x1089c9164 <+132>: str wzr, [sp, #0x38]
0x1089c9168 <+136>: str xzr, [sp, #0x40]
0x1089c916c <+140>: mov x0, sp
0x1089c9170 <+144>: bl 0x1093c2c60 ; ___lldb_unnamed_symbol54092
0x1089c9174 <+148>: ldrb w8, [sp, #0x70]
0x1089c9178 <+152>: cbnz w8, 0x1089c9230 ; <+336>
0x1089c917c <+156>: ldr x19, [sp, #0x50]
0x1089c9180 <+160>: ldr w2, [sp, #0x74]
0x1089c9184 <+164>: ldr x0, [x20, #0x950]
0x1089c9188 <+168>: cbz x0, 0x1089c925c ; <+380>
0x1089c918c <+172>: adrp x3, 4985
0x1089c9190 <+176>: add x3, x3, #0x638 ; ""
0x1089c9194 <+180>: mov x1, x19
0x1089c9198 <+184>: mov w4, #0x20d
0x1089c919c <+188>: bl 0x1089c859c ; ___lldb_unnamed_symbol15799
0x1089c91a0 <+192>: b 0x1089c9230 ; <+336>
0x1089c91a4 <+196>: adrp x21, 5512
0x1089c91a8 <+200>: ldr x19, [x21, #0x360]
0x1089c91ac <+204>: mov w8, #0x8340
0x1089c91b0 <+208>: movk w8, #0x4, lsl #16
0x1089c91b4 <+212>: add x8, x19, x8
0x1089c91b8 <+216>: str x8, [x21, #0x360]
0x1089c91bc <+220>: adrp x22, 5626
0x1089c91c0 <+224>: add x22, x22, #0x7f0
0x1089c91c4 <+228>: cmp x8, x22
0x1089c91c8 <+232>: b.hi 0x1089c9274 ; <+404>
0x1089c91cc <+236>: mov x0, x19
0x1089c91d0 <+240>: bl 0x1089c9f1c ; ___lldb_unnamed_symbol15823
0x1089c91d4 <+244>: str x19, [x20, #0x950]
0x1089c91d8 <+248>: ldr x0, [x21, #0x360]
0x1089c91dc <+252>: add x8, x0, #0x220
0x1089c91e0 <+256>: str x8, [x21, #0x360]
0x1089c91e4 <+260>: cmp x8, x22
0x1089c91e8 <+264>: b.hi 0x1089c9274 ; <+404>
0x1089c91ec <+268>: mov w8, #0x4218
0x1089c91f0 <+272>: add x4, x19, x8
0x1089c91f4 <+276>: adrp x5, 5100
0x1089c91f8 <+280>: add x5, x5, #0x323 ; "ALLOC_FALLBACK"
0x1089c91fc <+284>: mov w1, #0x100000
0x1089c9200 <+288>: mov w2, #0x1
0x1089c9204 <+292>: mov x3, #0x0
0x1089c9208 <+296>: mov w6, #0x0
0x1089c920c <+300>: bl 0x1089c6844 ; ___lldb_unnamed_symbol15766
0x1089c9210 <+304>: str x0, [x19, #0x1850]
0x1089c9214 <+308>: mov x8, #-0xf30
0x1089c9218 <+312>: add x9, x19, x8
0x1089c921c <+316>: str x0, [x9, #0x4180]
0x1089c9220 <+320>: str x0, [x9, #0x4198]
0x1089c9224 <+324>: adds x8, x8, #0x30
0x1089c9228 <+328>: b.ne 0x1089c9218 ; <+312>
0x1089c922c <+332>: str x0, [x19, #0x4180]
0x1089c9230 <+336>: ldur x8, [x29, #-0x28]
0x1089c9234 <+340>: adrp x9, 5343
0x1089c9238 <+344>: ldr x9, [x9, #0x200]
0x1089c923c <+348>: ldr x9, [x9]
0x1089c9240 <+352>: cmp x9, x8
0x1089c9244 <+356>: b.ne 0x1089c9270 ; <+400>
0x1089c9248 <+360>: ldp x29, x30, [sp, #0xa0]
0x1089c924c <+364>: ldp x20, x19, [sp, #0x90]
0x1089c9250 <+368>: ldp x22, x21, [sp, #0x80]
0x1089c9254 <+372>: add sp, sp, #0xb0
0x1089c9258 <+376>: ret
0x1089c925c <+380>: mov x21, x2
0x1089c9260 <+384>: bl 0x1089c904c ; ___lldb_unnamed_symbol15808
0x1089c9264 <+388>: mov x2, x21
0x1089c9268 <+392>: ldr x0, [x20, #0x950]
0x1089c926c <+396>: b 0x1089c918c ; <+172>
0x1089c9270 <+400>: bl 0x109cae880 ; symbol stub for: __stack_chk_fail
-> 0x1089c9274 <+404>: brk #0x1
Any advice on how I can solve this or identify what is causing it? Unity 2021.3.16