Had a rather large scene and closed it to open another scene. Went back to try and open the original scene and now it crashes the Unity client to desktop every single time.
Tried deleting the cache folder, assetdatabase and metadata fodler.
Error message says "GetManagerFromContext: pointer to the object of manager ‘RenderSettings’ is NULL (table index 18) UnityEditor.DockArea:OnGUI()
Crash report is over 1.5gigs and I can’t send it right now. Any idea what might cause this and how I can fix it without rebuilding the entire bloody scene?
I just had this same problem. My first machine running 4.5.2 could still load the scene properly but I tried loading the project on a second machine with 4.5.3 today and got the same crash. When I reverted to 4.5.2 on the second machine the import prompt came up and properly imported Substances into the scene and this solved my issue.
Sure! When I try new things I normally setup a VM and test a copy of the project with the new Version. But you can also have multiple installations of Unity see here.
This appears to be solved in beta 20 of 4.6 as well, although it seems to introduce similar errors through another bug (that can be relatively easily corrected though).