[Crash] Unity 2017.3.0f3 with Mac OS X 10.13.3

Hi,

We have a VR application and we’re building it on Windows and Mac OSX. On Windows everything is ok, but when we launch it on Mac it crash immeditaly.

We have this log:

Can anyone help us to understand it? I’ve searched on the Unity Issue Tracker but the only things I’ve found is this:

But we are not using System.Net.Sockets.Socket.

Any help is really appreciated.

Thanks all.

Best regards,
Andrea

Which VR platform are you targeting on the Mac?

Hi,

we are using Oculus Rift. Anyway, we are using

#if
#endif

blocks to disable VR when there isn’t a VR device attached.

Can this cause any problem like above?

Thank you for support.

Best regards,
ANdrea

Please show your #if statement