My game run fine 4.6.8p1. But upgrading to 4.6.8p2 I’m getting a crash when loading to another scene.
Anyone experience this? I’m using Xcode 7.
- thread #1: tid = 0x115e5e, 0x00000c9f, queue = ‘com.apple.main-thread’, stop reason = EXC_BAD_ACCESS (code=1, address=0xc9f)
frame #0: 0x00000c9f
- frame #1: 0x01a4644b MyGame`il2cpp::vm::Liveness::Begin(TypeInfo*, int, void ()(void**, int, void), void*, void ()(), void ()()) [inlined] il2cpp::vm::Liveness::StopWorld(onWorldStopped=0x00000c9f)()) + 2 at Liveness.cpp:467
frame #2: 0x01a46449 MyGameil2cpp::vm::Liveness::Begin(filter=0x7a84a4b0, max_object_count=13394, callback=(MyGame
RegisterFilteredObjectCallback(void**, int, void*) at GarbageCollectSharedAssets.cpp:455), userdata=0xbff15168, onWorldStarted=0x3c45ed6e, onWorldStopped=0x00000c9f)(void**, int, void*), void*, void ()(), void ()()) + 73 at Liveness.cpp:373
frame #3: 0x012dde42 MyGame`BeginLivenessChecking(gcState=) + 74 at GarbageCollectSharedAssets.cpp:470
frame #4: 0x012dd30c MyGame`GarbageCollectSharedAssets(monoReferences=) + 492 at GarbageCollectSharedAssets.cpp:239
frame #5: 0x012f6422 MyGame`CleanupAfterLoad() + 18 at SaveAndLoadHelper.cpp:518
frame #6: 0x012e26d9 MyGame`LevelLoading::LoadLevel(this=, index=4, path=, loadQueue=) + 485 at Player.cpp:1361
frame #7: 0x012e24ed MyGame`PlayerLoadLevelFromThread(levelIndex=4, name=“level3”, loadQueue=0x7eb1a980) + 48 at Player.cpp:355
frame #8: 0x012e7dc0 MyGame`PreloadLevelOperation::IntegrateMainThread(this=0x7eb1a930) + 122 at PreloadManager.cpp:796
frame #9: 0x012e6c2c MyGame`PreloadManager::UpdatePreloadingSingleStep(this=0x79680b70, stopPreloading=) + 326 at PreloadManager.cpp:488
frame #10: 0x012e75c8 MyGame`PreloadManager::WaitForAllAsyncOperationsToComplete(this=0x79680b70) + 66 at PreloadManager.cpp:555
frame #11: 0x012e4210 MyGame`PlayerLoop(batchMode=, performRendering=, pHookEvt=0x0232bb01) + 563 at Player.cpp:1800
frame #12: 0x01062274 MyGame`UnityPlayerLoop + 43 at LibEntryPoint.mm:253
frame #13: 0x000f37f4 MyGame`UnityRepaintImpl(forced=false) + 116 at UnityAppController+Rendering.mm:225
frame #14: 0x000f2f37 MyGame`UnityRepaint + 23 at UnityAppController+Rendering.mm:237
frame #15: 0x000f2f18 MyGame`-[UnityAppController(self=0x7973e4a0, _cmd=“repaint”) repaint] + 104 at UnityAppController+Rendering.mm:70
frame #16: 0x000f2de7 MyGame`__51-[UnityAppController(.block_descriptor=) repaintDisplayLink]_block_invoke + 71 at UnityAppController+Rendering.mm:55