We have developed a project for Oculus Quest/Go on Unity 2019 1.4 with SDK Oculus Integration 1.41.
All parts of the project work fine but in the most “complex” scene we have this problem: when the user rotate the head too fast, the application crashes.
We noticed that if the user rotates his whole body, for example if he is sit on a office chair, it doesn’t crash.
In first place we developed the project on Unity 2018 4.11 and with Oculus Go we hadn’t this problem but upgrading it to 2019.1.4 (we did it because we had some problems with Oculus Quest Controller) we discovered the above problem.