Crash using OverlapSphereCommand in 2022.2.13

Hello,

Unity crash using OverlapSphereCommand following the documentation and adding/removing gameobjects with collider Unity crash.

How to reproduce:

  1. Create a new project with Unity 2022.2.13
  2. Add a gameobject with the following script
  3. Wait for crash (less than 5 seconds)
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;

public class OverlapSphereCommand_Crash : MonoBehaviour {
    [Min(1)]
    public int instanceCount = 50;

    private List<GameObject> instances;

    public void Start() {
        instances = new List<GameObject>();
    }

    // Update is called once per frame
    void Update() {
        BatchOverlapSphere();

        if (instances.Count > instanceCount) {
            Destroy(instances[0]);
        } else {
            instances.Add(CreateCubeCollider());
        }
        Debug.Log($"Cubes count: {instances.Count }");

    }

    private GameObject CreateCubeCollider() {
        GameObject cubeGO = new GameObject();
        cubeGO.transform.position = Vector3.zero;
        cubeGO.AddComponent<BoxCollider>();
        return cubeGO;
    }

    void BatchOverlapSphere() {
        var commands = new NativeArray<OverlapSphereCommand>(1, Allocator.TempJob);
        var results = new NativeArray<ColliderHit>(3, Allocator.TempJob);

        commands[0] = new OverlapSphereCommand(Vector3.zero, 10f, QueryParameters.Default);

        OverlapSphereCommand.ScheduleBatch(commands, results, 1, 3).Complete();

        int hitCount = 0;
        foreach (var hit in results) {
            if (hit.collider == null) {
                break;
            }

            hitCount++;
            //Debug.Log(hit.collider.name);
        }
        Debug.Log($"HitCount: {hitCount}");
       
        commands.Dispose();
        results.Dispose();
    }
}

I have sent a bug report: IN-37645 - Crash using OverlapSphereCommand and add/remove gameobjects

Update: Unity Issue Tracker - Crash on OverlapSphereCommandJob when entering the Play Mode

same problem ,any solution?