error=System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.NotSupportedException: /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/icalls/mscorlib/System/String.cpp(24) : Unsupported internal call for IL2CPP:String::RedirectToCreateString - “All String constructors should be redirected to String.CreateString.”
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object args, System.Globalization.CultureInfo culture, System.Object activationAttributes) [0x00000] in :0
at System.Activator.CreateInstance (System.Type type, System.Object args, System.Object activationAttributes) [0x00000] in :0
at System.Activator.CreateInstance (System.Type type, System.Object args) [0x00000] in :0
at GameScript.Load_Read (System.Object& obj, System.IO.StreamReader stream) [0x00000] in :0
at GameScript.Load () [0x00000] in :0
at GameScript.Start () [0x00000] in :0
— End of inner exception stack trace —
at System.Reflection.MonoGenericMethod.get_ReflectedType () [0x00000] in :0
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object args, System.Globalization.CultureInfo culture, System.Object activationAttributes) [0x00000] in :0
at System.Activator.CreateInstance (System.Type type, System.Object args, System.Object activationAttributes) [0x00000] in :0
at System.Activator.CreateInstance (System.Type type, System.Object args) [0x00000] in :0
at GameScript.Load_Read (System.Object& obj, System.IO.StreamReader stream) [0x00000] in :0
at GameScript.Load () [0x00000] in :0
at GameScript.Start () [0x00000] in :0
GameScript:Start()
Some Idea about how to fix this?
Thanks.