Has anyone seen this on a iOS device? Im on Unity 5.5p1. Anyone have the source and know what the following line is doing? UnityConnectService::HandleSessionState(bool) (BaseConnectSettings.h:15)
Does anyone at Unity or otherwise have the code to “BaseConnectSettings.h line 15”? I filed a bug but no one was able to repro. I think there could be some safeguards on that line? Any help would be appreciated.
We downgraded our game to Unity 5.4 and no longer see that crash. This crash seems to be only happening in Unity 5.5. Unfortunately I have no other repro steps, just the crash report to go off for you guys.
We are seeing this crash as well and we definitely have Unity Analytics disabled. Has anyone found a workaround that does not involve enabling Unity Analytics or aware of this being fixed in a future version?
Hi all,
I had a quick chat with our analytics team and they are aware of the issue. I will have them reply to this thread with more information. Sorry for the late response.
Cheers,
Chris
Hi all,
I’m on the Analytics team, and we believe that the issue is fixed in 5.5.1p2; our QA guy is occupied with GDC activities at the moment, but I will have him post here with verification.