Crash When LoadAssetAsync And Instantiate

Version:
Unity 2018.4.8
Addressable 1.3.3

Addressables.LoadAssetAsync<GameObject>("A Prefab").Completed += handle =>
        {
            GameObject.Instantiate(handle.Result);
        };
           
        Addressables.LoadSceneAsync("A Scene", LoadSceneMode.Additive);

Description:
1,“A Scene” & “A Prefab” are both added to Addressable.
2,“A Prefab” was embed in “A Scene” .

Unity is going to crash when executing GameObject.Instantiate(handle.Result);

But it work well when using Addressables.Instantiate.

Hope for help, many thanks.

The crash log :
========== OUTPUTTING STACK TRACE ==================

0x00000001401AA3A4 (Unity) Transform::GetTransformAccess
0x00000001406FBD86 (Unity) CollectAndProduceGameObjectHierarchy
0x00000001406FB994 (Unity) CollectAndProduceClonedIsland
0x00000001406FB07B (Unity) CloneObjectImpl
0x00000001406FABCB (Unity) CloneObject
0x0000000141867607 (Unity) Object_CUSTOM_Internal_CloneSingle
0x000000004689C5EE (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000000004689C223 (Mono JIT Code) [C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.bindings.cs:275] UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000000005E8B5C23 (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\3rd\CustomSROptions\SROptions.TestPreload.cs:92] SROptions/<>c:b__31_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<UnityEngine.GameObject>) 0x000000005E5BF657 (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\Extension\com.unity.addressables@1.3.3\Runtime\ResourceManager\Util\DelegateList.cs:69] DelegateList1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<UnityEngine.GameObject>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1<UnityEngine.GameObject>)
0x00000000469D987D (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\Extension\com.unity.addressables@1.3.3\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:322] UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<TObject_REF>:InvokeCompletionEvent () 0x00000000469D93E3 (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\Extension\com.unity.addressables@1.3.3\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:380] UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1<TObject_REF>:Complete (TObject_REF,bool,string)
0x00000000469D84BB (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\Extension\com.unity.addressables@1.3.3\Runtime\ResourceManager\AsyncOperations\ProviderOperation.cs:120] UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1<TObject_REF>:ProviderCompleted<T_REF> (T_REF,bool,System.Exception) 0x00000000469D7B3F (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\Extension\com.unity.addressables@1.3.3\Runtime\ResourceManager\ResourceProviders\IResourceProvider.cs:107] UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<T_REF> (T_REF,bool,System.Exception) 0x000000005E44AEF3 (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\Extension\com.unity.addressables@1.3.3\Runtime\ResourceManager\ResourceProviders\AssetDatabaseProvider.cs:89] UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () 0x000000004BD65C50 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FF8A244B970 (mono-2.0-bdwgc) [c:\users\bokken\builds\vm\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FF8A23D1922 (mono-2.0-bdwgc) [c:\users\bokken\builds\vm\mono\mono\metadata\object.c:2919] do_runtime_invoke 0x00007FF8A23DAAF2 (mono-2.0-bdwgc) [c:\users\bokken\builds\vm\mono\mono\metadata\object.c:3071] mono_runtime_invoke_checked 0x00007FF8A23DB289 (mono-2.0-bdwgc) [c:\users\bokken\builds\vm\mono\mono\metadata\object.c:5262] mono_runtime_try_invoke_array 0x00007FF8A23DAA86 (mono-2.0-bdwgc) [c:\users\bokken\builds\vm\mono\mono\metadata\object.c:5140] mono_runtime_invoke_array_checked 0x00007FF8A237FB84 (mono-2.0-bdwgc) [c:\users\bokken\builds\vm\mono\mono\metadata\icall.c:3358] ves_icall_InternalInvoke 0x000000003F860436 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[ ],System.Exception&) 0x000000003F83EF6B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[ ],System.Globalization.CultureInfo) 0x000000004207A25F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[ ]) 0x000000005E449D03 (Mono JIT Code) System.Delegate:smile:ynamicInvokeImpl (object[ ]) 0x000000005E44940B (Mono JIT Code) System.MulticastDelegate:smile:ynamicInvokeImpl (object[ ]) 0x000000005E4492E5 (Mono JIT Code) System.Delegate:smile:ynamicInvoke (object[ ]) 0x000000005E449023 (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\Extension\com.unity.addressables@1.3.3\Runtime\ResourceManager\Util\DelayedActionManager.cs:48] UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () 0x000000004AD53193 (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\Extension\com.unity.addressables@1.3.3\Runtime\ResourceManager\Util\DelayedActionManager.cs:190] UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) 0x000000004AD52A8B (Mono JIT Code) [D:\emp_2\EMP\Assets\Common\Extension\com.unity.addressables@1.3.3\Runtime\ResourceManager\Util\DelayedActionManager.cs:169] UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () 0x000000004BD65AD8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FF8A244B970 (mono-2.0-bdwgc) [c:\users\bokken\builds\vm\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FF8A23D1922 (mono-2.0-bdwgc) [c:\users\bokken\builds\vm\mono\mono\metadata\object.c:2919] do_runtime_invoke 0x00007FF8A23DA91F (mono-2.0-bdwgc) [c:\users\bokken\builds\vm\mono\mono\metadata\object.c:2966] mono_runtime_invoke 0x0000000140C0CA0A (Unity) scripting_method_invoke 0x0000000140BFCC6A (Unity) ScriptingInvocation::Invoke 0x0000000140BC57B7 (Unity) MonoBehaviour::CallMethodIfAvailable 0x0000000140BC5ED1 (Unity) MonoBehaviour::CallUpdateMethod 0x00000001406F783C (Unity) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00000001406FDC86 (Unity) LateBehaviourManager::Update 0x0000000140968BC3 (Unity) InitPlayerLoopCallbacks’::`2’::PreLateUpdateScriptRunBehaviourLateUpdateRegistrator::Forward
0x00000001409679F7 (Unity) ExecutePlayerLoop
0x0000000140967AC3 (Unity) ExecutePlayerLoop
0x000000014096AD81 (Unity) PlayerLoop
0x000000014135307F (Unity) PlayerLoopController::UpdateScene
0x0000000141351050 (Unity) Application::TickTimer
0x00000001414AE413 (Unity) MainMessageLoop
0x00000001414B00FD (Unity) WinMain
0x00000001424A54FA (Unity) __scrt_common_main_seh
0x00007FF8C6A47BD4 (KERNEL32) BaseThreadInitThunk
0x00007FF8C7F2CED1 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

I’m still seeing this crash in Unity 2018.4.21 and now have a 100% repro BUT only in our full project which Unity has never been willing to look at because it is 200gb. I’ll keep searching for a work around.

If you are using GameObject.Instantiate im not sure how its gonna work. Its just Instantiate.