Crash when loading addressable bundle containing a scriptable object referencing sprites

I have a bug report case 1161060 (repro 100%) which I was told by Unity QA team was the same stack trace as this: Unity Issue Tracker - Sprite sheets in asset bundles built by scriptable build pipeline crash on access .

Is this related to the known issue on the change log of 1.1.3-preview? (excerpt below)
Release Announcements and Notes

  • Added support for loading named sub-objects via an “address.name” pattern. So a sprite named “trees” with sub-sprites, could be loaded via LoadAssetAsync(“trees.trees_0”).
  • Known issue: loading IList from a Texture2D or IList from an fbx will crash the player. The workaround for now is to load items by name as mentioned just above. Engine fix for this is on its way in.

Thanks!

Yes, it is the same thing mentioned there.

in case you haven’t clicked that issuetracker link in a while, the change just went in. It’s is in 19.3 and 19.2, on it’s way further back. As soon as I can get around to it, I’ll be updating our samples project with a sprite sample.