Hi guys, I just updated to version 2020.2.0b8, and at first everything seemed great (game ran smoothly, no issues, tested multiple scenes. Did a standalone build and even had a decent performance boost from updating). But after closing the project, I tried to re-open it and it crashed while opening.
But what caught my eye was the line at the bottom of the log that says: Grouping invalid sprite. Removed sprite should have been sniffed out before reaching here.
Could this have been the reason for the crash? My project uses sprites with normalMap secondary textures - the main reason I’m trying so hard to update to 2020.2 beta is to be able to use the new secondary texture atlas packing feature.
If that error is indeed related to the texture packing, is there anything I could do? (like if the atlas is messed up, to delete it or reset things somehow?) @Venkify@yuanxing_cai I think you guys were the ones commenting about the secondary texture atlas packing on another thread, would you guys happen to know?
Really appreciate any help!
Edit: I just removed both of my Sprite Atlases from my project, and the project opened - so it does appear to be related. Will post more info if I can figure anything out.
If there happens to be a workaround for this bug that would let us use the functionality of the _NormalMap atlas packing and avoid the crash that would be awesome - even if we have to go through extra steps for the time being. I really want to be able to use this functionality haha