Crash when Setting objects to static

So i’ve opened up unity for the first time on a brand new machine and whenever i set an object to be static in the editor i get this error

Microsoft Visual C++ Runtime Library
Runtime Error!
Program:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application’s support team for more information.

Using Unity 5.6.1f1

Here are the machine specs.
Windows 10
Processor Intel(R) Xeon(R) Gold 6148 CPU @ 2.40GHz, 2401 Mhz, 20 Core(s), 40 Logical Processor(s)
128 GB Ram
NVIDIA GeForce GTX 1080 Ti x2

Any ideas?

1 Like

after further searching i found this issue tracker item which states having more than 32 cores crashes light baking.

I turned off automatic light mapping and sure enough it did not crash. Looks like this is my issue as well. Is there a way to get around this?