We are having this problem where Unity iPhone 1.5.1 randomly crashes, when changing from scene to scene. It starts getting heavier and heavier in each switch, and finally crashes. This is particularily annoying since we cannot get the game to run on the devices with all the levels (which run the game very nicely otherwise). Unity forum searches came up blank.
This is what we get on the log, over and over again:
o == NULL (Filename: /Users/build/builds/unity-iphone-1.5/iphone-1.1/Projects/…/Runtime/BaseClasses/BaseObject.h Line: 205)
anybody?