Hi All,
I am a newbie in unity development. I would like to export a unity game onto the iOS platform. However, when I test the game on my iOS phone, the game keep crashing.
Below is the error:
→ registered mono modules 0xdfef00
→ applicationDidFinishLaunching()
Mono path[0] = ‘/var/mobile/Applications/E98CB489-036D-463F-86C0-732926F638C9/SpiritHorizon.app/Data/Managed’
PlayerConnection initialized from /var/mobile/Applications/E98CB489-036D-463F-86C0-732926F638C9/SpiritHorizon.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 xxx
Multi-casting “[IP] x.x.x.x [Port] xxx [Flags] 2 [Guid] 4175137388 [EditorId] 4294967295 [Version] 1048832 [Id] iPhonePlayer(iPhone) [Debug] 0” to [y.y.y.y:yyy]…
The assembly mscorlib.dll was not found or could not be loaded.
It should have been installed in the `/var/mobile/Applications/E98CB489-036D-463F-86C0-732926F638C9/SpiritHorizon.app/Data/Managed/mono/2.0/mscorlib.dll’ directory.
Any help would be greatly appreciated.