Crash with iOS Build

We’ve recently been working intensively on an iPad game, having no problems making builds and testing
on our iPad 2… until yesterday.

We’re getting no detailed errors just this :

→ applicationDidFinishLaunching()

In the organiser window there is a little more information. But after many hours googling this
we’ve still not got a solution:

Nov 16 14:14:48 unknown appName[1901]
: → registered mono modules
0xe13074 Nov 16 14:14:49 unknown[1] :
Bug: launchd_core_logic.c:3730
(25147):3 Nov 16 14:14:49 unknown[1] :
Assuming job exited:
rdar://problem/5020256: 10: No child
processes Nov 16 14:14:49 unknown[1] :
Job appears to have crashed:
Segmentation fault: 11 Nov 16 14:14:49
: 1 [076a/1303]: error:
::read ( 4, 0x2ff929d4, 1024 ) => -1
err = Bad file descriptor (0x00000009)
Nov 16 14:14:49 unknown
SpringBoard[15] : Application
‘appName’ exited abnormally with
signal 11: Segmentation fault: 11

Hello, i’ ve the same problem. Did you manage to solve?

Same problem here … couldn’t solve it yet but It seems a bug in launchd

Bug: launchd_core_logic.c:3730 (25147):3

Means that something went wrong in line 3730 of launched_core_logic.c revision 25147 and errno was set to 3
which is ESRCH, no such process.

I believe it has to be with dependencies and/or settings of targets in the Xcode project.

I could find a bit more about the bug (rdar://problem/5020256) in launch_core_logic.c line 3244 (not 3730 since the link points to revision 25247, This is the closest I could find.)

Update Unity, update xCode, update iOS.