Caiuse
1
We’ve recently been working intensively on an iPad game, having no problems making builds and testing
on our iPad 2… until yesterday.
We’re getting no detailed errors just this :
→ applicationDidFinishLaunching()
In the organiser window there is a little more information. But after many hours googling this
we’ve still not got a solution:
Nov 16 14:14:48 unknown appName[1901]
: → registered mono modules
0xe13074 Nov 16 14:14:49 unknown
com.apple.launchd[1] :
(UIKitApplication:com.ourCompany.appName[0x9eb])
Bug: launchd_core_logic.c:3730
(25147):3 Nov 16 14:14:49 unknown
com.apple.launchd[1] :
(UIKitApplication:com.ourCompany.appName[0x9eb])
Assuming job exited:
rdar://problem/5020256: 10: No child
processes Nov 16 14:14:49 unknown
com.apple.launchd[1] :
(UIKitApplication:com.ourCompany.appName[0x9eb])
Job appears to have crashed:
Segmentation fault: 11 Nov 16 14:14:49
unknown com.apple.debugserver-64[1898]
: 1 [076a/1303]: error:
::read ( 4, 0x2ff929d4, 1024 ) => -1
err = Bad file descriptor (0x00000009)
Nov 16 14:14:49 unknown
SpringBoard[15] : Application
‘appName’ exited abnormally with
signal 11: Segmentation fault: 11
Hello, i’ ve the same problem. Did you manage to solve?
Same problem here … couldn’t solve it yet but It seems a bug in launchd
Bug: launchd_core_logic.c:3730 (25147):3
Means that something went wrong in line 3730 of launched_core_logic.c revision 25147 and errno was set to 3
which is ESRCH, no such process.
I believe it has to be with dependencies and/or settings of targets in the Xcode project.
I could find a bit more about the bug (rdar://problem/5020256) in launch_core_logic.c line 3244 (not 3730 since the link points to revision 25247, This is the closest I could find.)
Caiuse
4
Update Unity, update xCode, update iOS.