CRASH with libunity.so

Hello, I’ve published my games with Unity 2018.1 and google play store is showing crashes with libunity.so. Although crashes are not that much but they’re increasing day by day!

The console shows only following details regarding crash:

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** pid: 0, tid: 0 >>> com.app.xxxx <<< backtrace:
#00 pc 0000000000b27c00 /mnt/asec/com.app.xxxx-1/lib/libunity.so
#01 pc 0000000000077b80 /mnt/asec/com.app.xxxx-1/lib/libunity.so

Devices:
Galaxy Grand Neo Plus (grandneove3g)
Galaxy J7(2016) (j7xelte)
Y6 (hwSCLU-Q)

1 Like

Same issue. Using latest Unity 2017.4.6f1 (64-bit) LTS

Same here, with 2019.1.8f1. Seems like Strip Engine Code has been a feature that hasn’t been working for many versions at all. Without that it works fine, but then I don’t want my apk to be almost 20MB. I’ve tested with a version of Unity even more latest than this current one and it works fine with Strip Engine Code, but guess what? It ends up chucking errors on Adsize.SmartBanner for GoogleModileAds plugin, so now I can’t get the 2 things to work with a single version of Unity.