Crash without any call stacks when play animation using asset bundle.

Hi,
I am trying to load a simple scene with a simple animated UI(Move UI from left to right). The animation of this UI is created with Animation Editor. It is fine if I don’t use the asset bundle data. But it will crash silently if I run it using asset bundle. It just exits… The Editor.log shows:
========== OUTPUTING STACK TRACE ==================

00000001400D69E0 (Unity) Animator::FireAnimationEvents

Any ideas about this? BTW my Unity version is 5.1
Here is a similar thread, but no solutions can be found…

We did a fix in patch release 5.1.1p1 for a crash like this. Have you try to upgrade to the latest patch release?

Thanks for the reply. This patch does fix my problem! :slight_smile:

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