Crashed with SoundHandle::Instance::~Instance()

My app always encounters this crash. Can someone help me analyze the reason?

the crash log:

#00 pc 008579d8 libunity.so __audio_mainthread_check_internal(char const*) [armeabi-v7a]
2 #01 pc 00070c1c libunity.so free_backtrace_symbols [armeabi-v7a]
3 java:
4 [Failed to get Java stack]

10-17 19:21:50.182 4423 4822 W art : Native thread exiting without having called DetachCurrentThread (maybe it’s going to use a pthread_key_create destructor?): Thread[55,tid=4822,Native,Thread*=0x9116b000,peer=0x146400a0,“Thread-289”]
21010-17 19:23:53.419 4423 4575 E Unity : Error: Cannot create FMOD::Sound instance for resource archive:/CAB-a9c4fae53a9fc793130b24bcdc3f8b5c/CAB-a9c4fae53a9fc793130b24bcdc3f8b5c.resource, (Error loading file. )
21110-17 19:23:53.419 4423 4575 E Unity :
21210-17 19:23:53.419 4423 4575 E Unity : (Filename: Line: 880)
21310-17 19:23:53.419 4423 4575 E Unity :
21410-17 19:23:53.427 4423 4575 E Unity : Function SoundHandle::Instance::~Instance() may only be called from main thread!
21510-17 19:23:53.427 4423 4575 E Unity :
21610-17 19:23:53.427 4423 4575 E Unity : (Filename: Line: 21)
21710-17 19:23:53.427 4423 4575 E Unity :

Suggests you have some errors loading sound files.