Crashes in Unity 2023.2.20f1 - VisualEffect::ProcessUpdate, Device Remove Reason (HRESULT): 0x887a0006

Interesting, I suppose you can prove that by temporarily bypassing that feature, that way you’d at least confirm that is the problem. I had a hunch on my project as well, I’m using a variation of the script mentioned in this post in order to populate the Transform property of a VFX Property Binder component on a VisualEffect at runtime:

https://discussions.unity.com/t/vfx-graph-how-do-i-set-a-transform-reference-set-property-binder-by-script/812878/8

I tested that theory yesterday by creating a standalone project that does nothing else but reproduce the functionality of this system, but unfortunately it functions just fine and I couldn’t repro the crash in it.

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