Crashes on Android

I am investigating DOTS to build android app, but the app crashes after the splash screen.
Though I read some posts about similar crashes in the forum,
can’t found any conclusions about the problem.

I created an simple scene project with the following DOTS packages to check the problem.

com.unity.dots.editor
com.unity.entities
com.unity.rendering.hybrid
com.unity.burst
com.unity.physics.

All packages are the newest version.
This scene has only one default cube that is being rendered by “URP/Lit” shader.

I compiled the android APK on Unity 2021.1.24f1 and 2020.3.20f1,
with IL2CPP backend and .NET 4.x option.
(I need IL2CPP because Google playstore requires ARM64 support.)

But the APK failed to run on my android device.
If I build the APK with “Development” option, it runs on the device.

And if I make the APK with Mono backend, it runs successfully.
Also, windows executable build by IL2CPP backend runs without problem.

Current DOTS does not support mobile devices?
Or, I need to check other configurations such as in Project Settings?

Thanks in advance.

My app works now after I downgraded Entities package from 1.17.0 to 1.16.0.
I downgraded some other dependent packages such as hybrid renderer, or physics to meet Entities version.

Random note

.NET 4.x

You really should use standard

Oh, Thanks! I have thought .Net 4.x is newer or something better until now.

Net Standard 2.0/2.1 vs .NET 4.x - what is newer/better? - Unity Forum