Hello, I am using unity 2019.3.0f3 in Windows 10.
I dabbled in build size to create an instant app.
I disabled unnecessary package.
But then in the heat of work, apparently something happened
An error started to appear
Curl error 56: Receiving data failed with unitytls error code 1048578
I thought that this minor error came out after removing the next package, but then
This error began to appear every 15 minutes)
And then sometimes when you press PLAY, the unit closes without an error message - completely.
I created an empty project but even there this error works as well.
I reinstalled Unity completely with deleting all the remaining files 3 times :), but that didn’t help either.
I installed Unity on another computer there the same problem. Then I got scared)
I did not find anything about this error in Google.
And in general, what is unitytls responsible for? Thanks.
Sorry for my English!
Do you know what is causing it? I suspect you added an asset, and you begin to see the error? Please provide specific steps (for someone else) to reproduce, starting with a new project. I just did the same, and don’t see the error in a new project.
We would need more information to troubleshoot. As requested, does it happen on a new/empty project? Start there. Otherwise, either revert to the previous Unity version, or start with a new project and add your core assets one at a time to find the culprit.
By the way, I also in the process of updating the project only from Unity 2019.3.0b8 to Unity 2019.3.0f3
Perhaps this is precisely what influenced the creation of this error. But now I have this error both in Unity version 2020.1.0a16 (Alpha) and in version 2019.2.16f1 (Screenshot)
How is this possible?
Same problem =(
Started after update to 2019.3 and also appears Unity3d 2019.2.16 .
Usaly Unity3d closes down when void OnTriggerEnter2d() is executed in script.
At 2019.2.11f all ok
Usually this error occurs every 15 minutes. Without PLAY mode.
If you press PLAY, then usually everything is fine, but apparently when the error coincides, the editor closes completely without saving and without asking to describe the error.
In addition to 2019.3.0f3, I also used 2019.2.16f1.
Maybe it’s worth downloading 2019.2.11f. and check there?
Download it to check …
I have the same error after upgrading from Unity 2018.4.12f1
I do not press the play button but I always get the error after project has been loaded:
“Curl error 56: Receiving data failed with unitytls error code 1048578”
I downloaded!)) Sorry to take so long!
Uhhu, after creating a new empty project on Unity 2019.2.11f1 there is no error.
Trying to run my project, compatibility errors with my packages.
After removing packages that are incompatible with Unity 2019.2.11f1
One last error in the code remains. She was not at the opening in the new version of Unity (Screenshot)
I also have it disabled, this can be seen in the screenshots in previous posts.
Yes, the problem occurs in an empty project in 2019.3.0f3 and in 2019.2.16f1
Only in version 2019.2.11f1 there is no error in an empty project.
Now I can not provide proof screenshots, I can in a couple of days … Maybe sooner.
Just believe that it’s true.
So what else can I do to still remove this error and work in Unity 2019.3.0f3?