Unity consistently crashes and gives the following error when loading Meshes with varying levels of ModelImporterMeshCompression levels set on the meshes but only if some of the assets have the ModelImporterMeshCompression.off setting:
The file ‘archive:/CAB-302db5dae8b0c4571ced5e8776d5788b/CAB-302db5dae8b0c4571ced5e8776d5788b’ is corrupted! Remove it and launch unity again!
[Position out of bounds!]
UnityEngine.AssetBundle:LoadAsset(String)
MeshLoaderTest:LoadMesh(AssetBundle) (at Assets/Scripts/MeshLoaderTest.cs:14)
AssetBundleLoaderTest:Start() (at Assets/Scripts/AssetBundleLoaderTest.cs:13)
Not sure of any workaround - would love any ideas.