Crashing on iOS WebcamTexture

Guys, i’m trying to do something really simple on iOS, just read the pixels of the camera, using this:

webcamTexture 					= new WebCamTexture();
        webcamTexture.requestedFPS 		= 12;
		//webcamTexture.requestedHeight 	= 39;
		webcamTexture.requestedWidth 	= 39;
		webcamTexture.filterMode		= FilterMode.Point;
		renderer.material.mainTexture 	= webcamTexture;
		
        webcamTexture.Play();


Color tColorActual = webcamTexture.GetPixel(10, 10);

But when I try to compile to iOS, this erros appears:

My Build Settings:

Anyone know what is going on?

your GetPixel call is crashing on your WebCamTexture. I have this same issue. If anyone has the solution please let us know.
I am testing right now and I see a GetPixels call will not crash but says the bounds are out of range. Perhaps GetPixel is not internally protecting against exceptions?