Hi,
I have a scene with 200+ objetcs to bake. If I take all the scene or too many objects (very inconsistant) it crashes.
My workaround is to take few objects (10 max) and bake… veeeeeeeeryy long and not efficient at all !
Last time it crashed at “dilation” phase.
Known issue ?
MX OS 10,7,5
Unity PRO 4,0,1f4
Vire
April 20, 2013, 5:28pm
2
If it’s crashing when doing that all in one go, how about a for loop?
Please test this first in a saved scene, I don’t have the time to!
import maya.cmds as cmds
items = cmds.ls(sl = True)
for i in items:
cmds.bakeResults(i, simulation = True, time = (1, 15), sampleBy = 1, disableImplicitControl = True, preserveOutsideKeys = True, sparseAnimCurveBake = False, removeBakedAttributeFromLayer = False, bakeOnOverrideLayer = False, controlPoints = False, shape = True)
I’m sure you can figure how to change the settings as most are bools, and time = (1, 15) means it’ll run from frame 1 to 15.
Thx Vire, but are we talking about the same thing ? Maybe I did not express myself well enough. I talk about lightmaps baking.
Few minutes ago it crashed again. A selection of 16 objects of bake. At the “Edge Dilation Filter” step.
Vire
April 20, 2013, 6:36pm
4
Ah oops, I didn’t read properly my bad. I thought you meant animation baking… still new to games and didn’t consider it
Up. Some nice dev working on Sunday ??
Bump : case 538680
Any dev support available ?