Crashing when opening project, not sure what to make from Editor.log

Edit: Narrowed down the issue in a reply a posted below.

Hi guys, I’ve been trying to update my project to a 2020.2 beta version for two months now - every time I try I run into issues/errors. Today I decided to try a new approach and created an empty project in 2020.2.0b8, and then copied my Assets & ProjectSettings folders over from my original project.

This seemed to work great, I ran the game several times with several scenes, even did a standalone build which ran great.

But now the project is crashing when I try to open it. It gets to “Open Project >> Initialize Menu” and then crashes:

This is the Editor.log:

[Licensing::Module] Channel doesn't exist: "LicenseClient-HYDRALISK"
[Licensing::Module] Successfully launched the LicensingClient (PId: 856)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-HYDRALISK" (connect: 0.60s, validation: 0.05s, handshake: 0.60s)
[Licensing::Module] Connected to LicensingClient (PId: 856, launch time: 0.00, total connection time: 1.25s)
Entitlement-based licensing initiated
[LicensingClient] Licenses updated successfully

LICENSE SYSTEM [20201028 20:27:9] Next license update check is after 2020-09-04T20:44:01


LICENSE SYSTEM [20201028 20:27:9] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2020.2/staging' branch; Version is '2020.2.0b8 (dff91d65251a) revision 14678301'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 16263 MB
[Licensing::Module] Serial number assigned to: "I3-SEGC-DPKA-RX2D-B75D-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
[Package Manager] Server::Start -- Port 54736 was selected

 COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Unity.exe
-projectpath
C:/Users/HYDRALISK/Unity Projects/Perennial Order - Alpha
-useHub
-hubIPC
-cloudEnvironment
production
-hubSessionId
8d4e56c0-1894-11eb-904b-6d7bf1b66b7a
-accessToken
2FdOjsrIE7UFv7mHrbIRrk3LjfH_pWXHpJ4yRW6kegM002f
Successfully changed project path to: C:/Users/HYDRALISK/Unity Projects/Perennial Order - Alpha
C:/Users/HYDRALISK/Unity Projects/Perennial Order - Alpha
Using Asset Import Pipeline V2.
[Package Manager] Restoring resolved packages state from cache
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 59 packages:
  Packages from [https://packages.unity.com]:
    com.unity.2d.animation@5.0.2 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.2d.animation@5.0.2)
    com.unity.2d.pixel-perfect@4.0.1 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.2d.pixel-perfect@4.0.1)
    com.unity.2d.psdimporter@4.0.2 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.2d.psdimporter@4.0.2)
    com.unity.2d.spriteshape@5.0.2 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.2d.spriteshape@5.0.2)
    com.unity.cinemachine@2.6.3 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.cinemachine@2.6.3)
    com.unity.collab-proxy@1.3.9 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.collab-proxy@1.3.9)
    com.unity.ide.rider@2.0.7 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.ide.rider@2.0.7)
    com.unity.ide.visualstudio@2.0.3 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.ide.visualstudio@2.0.3)
    com.unity.ide.vscode@1.2.2 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.ide.vscode@1.2.2)
    com.unity.render-pipelines.universal@10.1.0 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.render-pipelines.universal@10.1.0)
    com.unity.test-framework@1.1.16 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.test-framework@1.1.16)
    com.unity.textmeshpro@3.0.1 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.textmeshpro@3.0.1)
    com.unity.timeline@1.4.3 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.timeline@1.4.3)
    com.unity.ext.nunit@1.0.0 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    com.unity.mathematics@1.1.0 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.mathematics@1.1.0)
    com.unity.render-pipelines.core@10.1.0 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.render-pipelines.core@10.1.0)
    com.unity.shadergraph@10.1.0 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.shadergraph@10.1.0)
    com.unity.2d.common@4.0.2 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.2d.common@4.0.2)
    com.unity.2d.path@4.0.1 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.2d.path@4.0.1)
    com.unity.searcher@4.3.1 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.searcher@4.3.1)
  Built-in packages:
    com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
    com.unity.modules.uielementsnative@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b8\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielementsnative)
  Embedded packages:
    com.esotericsoftware.spine.timeline@file:C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Packages\com.esotericsoftware.spine.timeline-3.8 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Packages\com.esotericsoftware.spine.timeline-3.8)
    com.esotericsoftware.spine.urp-shaders@file:C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Packages\com.esotericsoftware.spine.urp-shaders-3.8-2019.3 (location: C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Packages\com.esotericsoftware.spine.urp-shaders-3.8-2019.3)
  Git packages:
    com.malee.reorderablelist@https://github.com/cfoulston/Unity-Reorderable-List.git (loc[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.02s seconds
Refreshing native plugins compatible for Editor in 202.52 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
IsTimeToCheckForNewEditor: Update time 1603933677 current 1603931230
Initialize engine version: 2020.2.0b8 (dff91d65251a)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.0b8/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/HYDRALISK/Unity Projects/Perennial Order - Alpha/Assets
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor: 
    VRAM:     4043 MB
    Driver:   26.21.14.4274
Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.2.0b8/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.2.0b8/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.2.0b8/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56708
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b8/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b8/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001831 seconds.
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 165.60 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
Mono: successfully reloaded assembly
- Completed reload, in  1.196 seconds
Platform modules already initialized, skipping
Validating Project structure ... 0.106284 seconds.
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...0.139721 seconds.
Application.AssetDatabase Initial Script Refresh Start
Registering precompiled user dll's ...
Registered in 0.021241 seconds.
AssetDatabase: script compilation time: 0.042418s
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Assets\Photon\PhotonLibs\Photon3Unity3D.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\HYDRALISK\Unity Projects\Perennial Order - Alpha\Assets\emotitron\Compression\plugins\ByteConverter.dll
No script asset for SpinePreferences. Check that the definition is in a file of the same name and that it compiles properly.

Start importing Assets/Editor/SpineSettings.asset using Guid(0dfd9604a645bfc4d9382a6f2de31100) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0ea4bc90c777f0b3249cedee1a96d24c') in 0.038316 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
ReleaseAllScriptCaches did not release all script caches!

Remaining caches:
    Unity.2D.Tilemap.Editor:UnityEditor.Tilemaps:GridPaintingState
    spine-unity-editor:Spine.Unity.Editor:SpinePreferences
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 3.53 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Rewired: The version of Rewired installed (1.1.35.3.U2019) was not designed for Unity 2020. Please install Rewired for Unity 2020.

This warning does not mean that Rewired will not function, but it may not function optimally.

Some different major versions of Unity download Asset Store assets to the same folder location on disk, so if you download an asset in one version of the Unity editor, then open another version of the Unity editor and install the asset without re-downloading it, the wrong asset version will be installed. To fix this, manually re-download Rewired in the Unity Asset Store panel in this version of the Unity Editor, then install it.

If you are using a beta version of a new major version of Unity, you will have to wait until the release of the final version before a compatible version of Rewired can be uploaded to the Asset Store. When the new version is ready, it will be available through the Unity Asset Store for download as usual.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogWarning (string,object)
Rewired.Logger:LogWarningNow (object,bool)
Rewired.Logger:LogWarning (object,bool)
Rewired.Logger:LogWarning (object)
Rewired.ReInput:LibAxDXVLCSYhPHiygCdcVZcLSy ()
Rewired.ReInput:CheckRewiredVersionCompatibility ()
Rewired.Editor.EditorManager:‌‍<U+202C><U+202A>
‍‍‌<U+202E>‎‍<U+202C><U+202B>
<U+202B><U+202B>‍‌<U+202A><U+202C><U+202B><U+202E><U+202E> ()
Rewired.Editor.EditorManager:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])

Refreshing native plugins compatible for Editor in 2.29 ms, found 7 plugins.
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
Mono: successfully reloaded assembly
Rescanning assembly for [PackObject] changes.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
emotitron.Compression.Internal.TypeCatalogue:PostCompile () (at Assets/emotitron/Compression/PackObject/CodeGen/TypeCatalogue.cs:123)

(Filename: Assets/emotitron/Compression/PackObject/CodeGen/TypeCatalogue.cs Line: 123)

- Completed reload, in  3.961 seconds
Platform modules already initialized, skipping
RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter:  ... 1 filters
RefreshProfiler: Total: 6809.681ms
    InvokeBeforeRefreshCallbacks: 0.913ms
    ApplyChangesToAssetFolders: 0.073ms
    Scan: 360.911ms
    OnSourceAssetsModified: 0.000ms
    InitializeImportedAssetsSnapshot: 0.506ms
    GetAllGuidsForCategorization: 1.481ms
    CategorizeAssets: 736.269ms
    ImportAndPostprocessOutOfDateAssets: 5477.087ms (5370.835ms without children)
        ImportManagerImport: 60.117ms (21.361ms without children)
            ImportInProcess: 38.738ms
            UpdateCategorizedAssets: 0.018ms
        CompileScripts: 43.171ms
        PostProcessAllAssets: 0.000ms
        EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.331ms
        InitializingProgressBar: 0.006ms
        PostProcessAllAssetNotificationsAddChangedAssets: 0.725ms
        RestoreLoadedAssetsState: 0.902ms
    ReloadSourceAssets: 1.496ms
    UnloadImportedAssets: 0.128ms
    Hotreload: 205.600ms
    FixTempGuids: 0.005ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    UnloadStreamsBegin: 1.444ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 0.049ms
    GetLoadedSourceAssetsSnapshot: 0.960ms
    PersistCurrentRevisions: 11.731ms
    UnloadStreamsEnd: 0.886ms
    GenerateScriptTypeHashes: 0.318ms
    Untracked: 10.139ms
Application.AssetDatabase Initial Script Refresh End
Application.AssetDatabase.Refresh Start
Refreshing native plugins compatible for Editor in 2.32 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 0.519832 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 519.818ms
    InvokeBeforeRefreshCallbacks: 0.947ms
    ApplyChangesToAssetFolders: 0.076ms
    Scan: 3.021ms
    OnSourceAssetsModified: 0.000ms
    InitializeImportedAssetsSnapshot: 8.183ms
    GetAllGuidsForCategorization: 0.757ms
    CategorizeAssets: 160.519ms
    ImportAndPostprocessOutOfDateAssets: 323.124ms (7.369ms without children)
        PostProcessAllAssets: 296.297ms
        ReloadImportedAssets: 0.118ms
        EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.574ms
        InitializingProgressBar: 0.000ms
        PostProcessAllAssetNotificationsAddChangedAssets: 1.610ms
        OnDemandSchedulerStart: 2.143ms
        RestoreLoadedAssetsState: 2.543ms
    UpdateImportedAssetsSnapshot: 10.471ms
    ReloadSourceAssets: 1.543ms
    UnloadImportedAssets: 0.558ms
    Hotreload: 3.160ms
    FixTempGuids: 0.003ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.435ms
    UnloadStreamsBegin: 0.042ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 2.743ms
    GetLoadedSourceAssetsSnapshot: 5.725ms
    PersistCurrentRevisions: 3.536ms
    UnloadStreamsEnd: 2.009ms
    GenerateScriptTypeHashes: 11.926ms
    Untracked: 3.436ms
Application.AssetDatabase.Refresh End
RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 13.267ms
Refresh completed in 0.183944 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 183.927ms
Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
Initializing Unity extensions:
Unloading 948 Unused Serialized files (Serialized files now loaded: 0)
Grouping invalid sprite. Removed sprite should have been sniffed out before reaching here.

Stacktrace:


=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

Received signal SIGSEGV
Stack trace:
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
<Missing stacktrace information>

I don’t really know what to make of the log - which thing is the actual error?

Is it the “Grouping invalid sprite. Removed sprite should have been sniffed out before reaching here.” ? Or is it something above that?

Here is a pastebin of the error.log - I looked through it but don’t see anything relevant: Unity Editor by Unity Technologies [version: Unity 2020.2.0b8_dff91d65251a]U - Pastebin.com

Would seriously appreciate any help with this, thanks!

Quick update - I narrowed the issue down to something with the Sprite Atlases I had in my project. I removed them, and the project opened. Made a post on the 2D Renderer forum: Crash when opening project: "Grouping invalid sprite" -> related to secondary textures on atlases?

We also recently get a lot of crashes when opening the project and we also have a lot of sprite altases in our project, it looks a lot like your case:

I already made a bug report but they still haven’t been able to reproduce it. I’ll check next time to see if removing them will solve the crash for us. That would at least narrow it down for the QA team.

We have fixed the issue (also verified submitted project as usual). The fix will be available in

2020.2 => 2020.2.0b13
2021.1 => 2021.1.0a7

Apologies for the inconvenience caused due to this bug.

1 Like

Hi @Venkify , we’re seeing (probably) the same problem on 2020.1.13f1 - have you backported the fix to 2020.1?

After this fix on 2020.2.0b13 we haven’t had any more crashes so at least it’s fixed for us.

I have 0 sprites and it’s crashing all the time. I’m just trying to do a book cover.