I’m trying to integrate Crashlytics with an Android and iOS game. I can get the SDK setup but it’s only reporting crashes from inside the Java Activity and not any crashes that occur inside the unity player.
Has anyone had success integrating Crashlytics in Unity with Android and iOS? Or are there any other replacements that people use / recommend instead?
I’ve integrated Hockeyapp without too much hassle.
So there is no scope of integrating Crashlytics with Unity??
I guess no one kwows about nor tried this because I can’t find any mention about it in the forums: App Monitoring, Error Tracking & Real User Monitoring | BugSnag
Hi there, I did some research into this for Android. While the developer said it would be technically possible, there was no off the shelf solution, you had to build helper libraries within Unity. Email crashlytics if you’re interested in this though, they were helpful to talk to,