I have created a model and exported it to FBX. I have triple checked the polygonal model for inverted normals or so. I import this model in Unity, attach a rigid body and mesh collider to it and hit play.
This is what I see if I start to push the model around…
The model shakes frenetically half buried on the ground. Sometimes the model stabilizes and stays correctly on the ground, sometimes, as you see on the video, it passes the ground and goes away.
How do I solve that? Thanks.