Hi,
We are developping a game for Android and iOS in which the scenes are downloaded using LoadFromCacheOrDownload().
We are using the crc option to be sure the scenes are not corrupted.
The problem is that when playing the game on android, there’s no error when the file is not downloaded properly (this work great when using the editor though).
Tha’t a big problem because people using poor quality wifi have a lot of chance to have data corruption and we have no way to warn them.
This means that some people could think they have correctly downloaded some paid DLC, but they won’t be able to play…
Anybody else encoutered this problem?